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Re: How do you put backspin?

rated by 0 users
Sat, Jun 30 2012 1:27 AM (3 replies)
  • dylanjacktiger
    1 Posts
    Tue, Jun 19 2012 6:09 AM

    Im always hitting a shot but it just never stops and rolls off.

     

  • WGTicon
    12,511 Posts
    Tue, Jun 19 2012 1:07 PM

    dylanjacktiger:

    Im always hitting a shot but it just never stops and rolls off.

     

    hi

    you have to drag the dot on the ball (bottom right corner) all the way down. It will really start showing effect once you use balls which have backspin properties, like callaway or nike balls.

    -wgticon

  • Blade7658
    452 Posts
    Wed, Jun 27 2012 4:47 PM

    WGTicon:

    dylanjacktiger:

    Im always hitting a shot but it just never stops and rolls off.

     

    hi

    you have to drag the dot on the ball (bottom right corner) all the way down. It will really start showing effect once you use balls which have backspin properties, like callaway or nike balls.

    -wgticon

     

    Or as you continue to upgrade clubs - the highest CG wedges back-up for ever if you pull the dot all the way down. The Burner 2.0 irons stop with little to no roll with some back-spin.

  • alosso
    21,073 Posts
    Sat, Jun 30 2012 1:27 AM

    WGTicon:

    you have to drag the dot on the ball (bottom right corner) all the way down. It will really start showing effect once you use balls which have backspin properties, like callaway or nike balls.

    -wgticon

    A salesman's proposal :)

    Even the Starter balls react on backspin, yet only a little.

    In the budget range of custom WGT balls there are some with decent spin reaction, e.g. the Tour SDs. Of course, they will only stop on the dime in rare cases, but I've had drives roll less than 5 yds and also zzzip-backs with the wedges. IMO, the players' skills must be elevated to justify Callies or Nikes, and it may be a question of budget if 6 crs per 9 hole game (SDs) or more for better balls are o.k.

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