WGT Multi-Play Summary
These are my current results of Multi-Players who Quit their rounds
and those who actually Finished their rounds with me from 04/03/2010
thru 04/24/2010. Yes, I played or tried to play with everyone of
these players...ha! I must say that there were a few times I quit
also.... slow play was the main reason..... with one time leaving due to
side effect problem of the Chemo treatments I am undergoing... and yes,
I did send that player a message with an explanation.
Tier Total Players Quit % Finished
%
MASTER 22 14 63% 8
37%
PRO 259 159 62% 100
38%
AMATEUR 35 20 57% 15
43%
HACK 9 7 78%
2 22%
Total Players regardless of TIER = 325
Quit = 200 62%
Finished
= 125 38%
I should mention that 36 players quit using the Red X at the upper RH
corner of screen and thus froze out the game for all.
As you can see... It's all the Tiers who quit.... but I am most
annoyed at the TOTAL number of players ( 62%) who start a round and do
not finish. Why have a feature that only 38% of the players use
completely? I hope WGT takes steps to fix this annoying problem.
There doesn't have to be any kind of punishment, or strokes added to their average.... just simply this.
Lock the game up for them for a specified period of time ( say, 24 hours???) they have a choice... if they quit, they must finish their round on their own as a solo, or wait 24 hours to un-lock their game. Simple remedy !
WGT should be able to differentiate between a freeze, power outage, WGT error message, or the player who clicks the END GAME Box or clicks the RED X at the top RH corner of their screen.