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Re: Simple Sandbagger/Multi Acct Solution

rated by 0 users
Sat, Jul 28 2012 11:07 PM (2 replies)
  • jwhistler31
    357 Posts
    Fri, Jul 27 2012 7:35 AM

    Have read many of the different and somewhat complicated solutions to solve the sandbagger and multi account problems.... tiered equipment, leveling and tier requirements.... seems to me the be=iggest issue with these accounts / sandbaggers is that they take advantage of regular players, thereby more or less stealing there credits by winning unfairly.... Seems to me the best and most simple solution is to also have seperate teiring scale tied to winnings... we all have earnings as calulated by WGT... once those earning go over $50.00 automatically make the person a T. Master regardless of average or rounds.... Once over $100.00 make Legend.... the amounts stated are just to make my point.... but if I am not mistaken you can't win credits from someone without your winnings total going up.... So if they want to avoid ranked rounds and avoid tiering up simply have seperate scale tied to winnings... Wouldn't that work?

  • srellim234
    2,077 Posts
    Fri, Jul 27 2012 7:42 AM

    It won't stop multi-accounters; they will just open more and more accounts.

    Simplest solution is don't play strangers for credits. Play people you know, play in a country club, play strangers you know through recommendation or reputation. As the ads say for casinos and the lottery around here, "Gamble responsibly".

  • Games4Ever71
    623 Posts
    Sat, Jul 28 2012 11:07 PM

    jwhistler31:

    Have read many of the different and somewhat complicated solutions to solve the sandbagger and multi account problems.... tiered equipment, leveling and tier requirements.... seems to me the be=iggest issue with these accounts / sandbaggers is that they take advantage of regular players, thereby more or less stealing there credits by winning unfairly.... Seems to me the best and most simple solution is to also have seperate teiring scale tied to winnings... we all have earnings as calulated by WGT... once those earning go over $50.00 automatically make the person a T. Master regardless of average or rounds.... Once over $100.00 make Legend.... the amounts stated are just to make my point.... but if I am not mistaken you can't win credits from someone without your winnings total going up.... So if they want to avoid ranked rounds and avoid tiering up simply have seperate scale tied to winnings... Wouldn't that work?

    Does not sound right to me. I don't play the match play hardly at all anyways. Splitting tiers for match play does not sound like it would work.  Is it really that hard to decline a match when you see a looking suspicious player? All I can say expect it, if you accept it.

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