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Math on Completion %, why you DON'T go up easily

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Mon, Sep 3 2012 10:32 PM (0 replies)
  • WST2
    10 Posts
    Mon, Sep 3 2012 10:32 PM

    It seems like it is based on 30 games, and the 1st 3 are marked as quits so you start at 90%:

    x x x F F ... F   where x is quit and F is finished.  So 27/30 = 90%.

    I played 3 games and finished and was at 100%. (30 - F's).

    Now, I played and had problems with lock-ups and people quitting and games hanging and was down to 80%.  I have played 3 or 4 games and am still at 80%.  Wha? 

    Well, I figured out why:  Say that 80% in my case was: 24 F's followed by a mess of 6 x's because of problems.  Then I play 6 games and DON'T quit.  Now I have have 18F's, followed by 6 x's followed by 6 F's, still 80%.   So THAT is why you can play and play and still now get rid of the x's.  They have to flow through your games played until play 30 games after a quit.

    Now, I think the reason they did this was if they started everyone at 1/1 (100%) and then on the 2nd game you had a lock-up you would be at 1/2 (50%).  So they gave everyone 30games and the new games go in the end and the old roll out the back.  That is why it went from 90 to 100% so quickly (the first 3 games were counted as quits) and they dissappeared.  But after that it takes 30 games for a quit to roll through.  When a F drops off the front and a F (finish) is added your % doesn't change.

    So, I've repeated myself and I just would say don't take anyone's stats too seriously.  They may come up with a way to not penalize those who stay with the game when others quit.  I think I will quit playing multi player for a while until they get it figured out.

    I

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