Take note of some of the results.
I've noticed at a pre-ding drive (some might call it a hook) with backspin against a strong crosswind coming from left and blowing to the right might gain more distance than expected. Especially when compared to the post-ding (slice) drive against a wind blowing from right-to-left, which seems to lose a lot more distance.
(as also stated by Fatdan**)
I don't know if this is the magnus effect programmed into WGT gameplay but (long story short) when balls spin a certain way against different types of winds, they have varying aerodynamic results. But keep it simple, just make a note of your results.
When wind has a factor in some shots, I may choose to use the punch instead which travels at a lower traj. so, like the long irons, it's not affected so drastically as say a 9 iron full shot with a lot of back spin (ball goes up more, and spins*).
Flops that lob & travel high may be affected by high winds, too. (more than say a pitch or chip)
As I mentioned in the middle paragraph, spin on a golf ball in real life reacts with wind gusts and creates varying results. Just keep that in mind that this effect might be part of the programming in WGT. Maybe Icon will lets us know about that.
Simply, consider a punch if rewarding.
Be careful w/ adjusting spin, esp. back spin, in strong winds.
Sometimes when I drive to a narrow, bottleneck fairway in high crosswinds I may choose to add top spin to get the ball on the ground faster rather than risk it being blown into the brush OOB like on that STA hole (#5?) thus losing a ball.
*
**
fatdan:
When I barely hit early into the wind(pull) I find that the ball doesn't lose any distance in fact it's longer half the time...now when I barely miss into the wind late(push) it loses yardage....anybody else see that?