Wouldn't it be better for the game designers to have spent more time making the actual game play more difficult, rather than arbitrarily programming balls to roll up hill on the greens of high stroke index holes; presumably to mimic the difficulty of the real world hole.
Similarly, the distance control on approach shots can lack consistency depending on how hard they think the hole should play. Personally, I like the idea of a very difficult golf game; but to do things like misdirect players by indicating the wrong speed of greens instead of fairer challenges, will do little to encourage new players to join or existing players to recommend WGT to friends.
Whilst we all appreciate that real golf is full of unlucky bounces and variable lies, these are in the hands of the player to puzzle out, rather than the decision of a programmer.
How about giving us players the courtesy of a consistent game. Difficult - great, but keep it fair.