bubbadork:
You cannot disable the 'X'. However, you can intercept it and charge the player. You cannot always tell when a playrt has chosen to quit by other means. Perhaps he/she pulled the plug to the tower. Perhaps his/her house was stricken by a meteorite. Leaving the game by any means should be charged to the player. The exception would be when WGT knows it has gone down. If WGT puts up an error message, it is obviously NOT down. Those playing at that time should not be penalized.
I've seen numerous examples of disabling the x on a pop-up window,
which is either grayed or is operational but pops a "are you sure" message,
when you try to click it. so it is very much doable and pretty easy.
when a player leaves the game unexpectidly,
either due to power outage, or OS error/pc shutdown,
then he obviously won't be clicking the X.
what happens with genuine quitter is that they
shut down the client to quit.
preventing them to X the client,
will make most of them to choose "end game" to complete shut down.
I won't tell you that it can't be override, because it can,
but the vast majority of players will not go through the trouble of it.
if by clicking the X in the middle of a mp round,
the average quitting A hole will see a popup message,
that prompt him to "end" his game (and NOT "forfeit" god forbid he'll call it that),
then I predict that 95% of quitters, which are lazy and dumb anyway,
will click that option and leave without dragging everyone else along with them.
tonight I had a 4some round @ olympic's front 9,
we all struggled, but kept on playing.
at the 7th hole, one A hole X'd and left us hanging in the lobby,
for some reason the lobby timer didn't work, SO, instead of
reloading the client, the rest of the players dropped like flies,
leaving me to finish the round all by myself.
a script that would force the first player to officially "end his game",
when he shuts down the client, would keep the rest of the players
in the game, where at least we would finish the round as three players,
instead of me finishing it by myself.
Dear benevolent admins. please pass this along:
1. prevent players from shutting down the client in a m.p round
without definitively opting to forfeit,
(not in lobby mode though, so we can reload client if there's an error).
2. change the term "forfeit" to something more "ego friendly" like "end game",
and keep it operational at all times, so quitters won't have to wait for their turn to quit.
3. give us the option to filter out players by their %,
say [Any:: 60%+::70%+::80%+::90%+::100%]
Sincerely,