For those still wondering what avatar movements are here's an example
With the Cleveland CG16 60° (L78+) using NO backspin:
Full shot 81-82 yrds
One avatar or backswing movement down from full is 72
Two movements down from full is 64
Three movements down from full is 55. You can add about one dot of backspin when you choke the Cleveland this much and it'll stop on a dime.
I don't choke that wedge more than 3 movements down.
With the Taylor Made Z Satin 64° (L39+) using just under 1/2 backspin.
Full 48
-1 40
-2 36
-3 31
-4 25
I also use the TM with FULL shot around the green quite a bit using avatar movements. But I start with the first movement in the swing. These distances are assuming tourney green speed no elevation.
WIth FULL backspin. Again this is with FULL shot, not chip or pitch or flop or punch.
4 movements from address goes 10 yrds
With NO backspin
4 movements from address goes 13 yrds
You can fine tune yardages from there. I find the TM to be way more consistent (for me) in the 15 yrd and less range.
Anything over that, assuming I don't have a situation that calls for a flop, I use the Cleve 60° wedge in pitch shot mode. Full backspin will go 25 yrds. One av movement down is 19-20 yrds.