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Re: Depromote TL to legends

rated by 0 users
Sat, Jan 11 2014 4:24 PM (23 replies)
  • Mushy01
    2,567 Posts
    Sat, Jan 11 2014 2:39 PM

    I agree with some on this, create a yearly top 50 Elite players, maybe with this we can then have T legend rolling averages, and once a year have something for the really great top 50 players in WGT land something to play for and others to strive for.

    I understand we already have top earners and the likes, but not all players play for credits, let it be actually based on averages from actual gameplay and able to rise a well as fall.

    That way, I feel WGT will make their monies from players striving to make Tour legend and being able to compete for this honour.

    my tuppence anyways, be kind.

  • alosso
    21,094 Posts
    Sat, Jan 11 2014 3:58 PM

    But, 50 Elite players ain't enough. Any Elite RG should be filled up in - say - three days max., otherwise the players would lose interest soon. Monthly events necessary instead of once-a-year to keep them active, and what difference would there be in play?

    Not the tees IMHO. Perhaps wind, perhaps a ludicrous green speed?

  • mantis0014
    8,946 Posts
    Sat, Jan 11 2014 4:13 PM

    alanti:

    alosso:
    IIRC, a USGA handicap is roughly a certain average calc. from the best 10 of the last 20 scores posted, isn't it?

    A pretty astute  observation, and essentially you are right, the WGT system is not that far removed from the handicap system. (incidentally, I think it is the best 8 scores in Australia. The biggest difference is there are no course ratings on WGT.

    But this would allow a "handicap to rise whereas on WGT once saturation is in play,it will only drop. This is where the OP had a valid point - an ongoing "average".

    But like any system that can be manipulated, people will find a way to do so. This is why so many TL and legends come  back  as a version 2, or 3, or......

    At some stage, if I play enough rounds and grind out some decent scores, I will make TL. Am I good enough to play against the top guns, hell no, I personally do not even consider myself a good legend most days. 

    After getting the new Nikes I was having a Mcillroy moment with them for awhile. Heaps of low 30's and 60's with the occasional high 20's thrown in, few and far between.. I've played 500 rounds as TL and have an Ave of 58.82

    I shot a 30 in one round just recently and my Ave dropped.  So i'm thinking...  the game doesn't look at what average you have,  it just calculates the last  x amount of games, which only applies when you have reached saturation ( i still hate that word, sounds weird...lol)  I always thought....  if you shoot under your ave. then it will drop... this is after saturation,  but that is not true.

    -Roger

  • alosso
    21,094 Posts
    Sat, Jan 11 2014 4:24 PM

    mantis0014:
    I always thought....  if you shoot under your ave. then it will drop... this is after saturation,  but that is not true.
    Our usual thinking of average movement is obscured by two things here:

    - the non-linearity of a saturated average. You'd not have to look at the actual average value but a the relation between the score last played and the highest score in the mix. So, if a 31 is still in your 500 best scores, the recent 30 will drop the average by 2/500 (double figures: 62 - 60 = 2).

    This brings us to the next oddity:

    - the rule of big numbers / denominators. The least possible movement, 1/500, is 0.004 in the average, a value likely to disappear in the two-decimal display. Thus, you may play a 29 one day and see no movement, but the 30 next day will do it.

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