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Re: Does Alt use more memory than Matchplay

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Sun, Feb 16 2014 3:39 PM (7 replies)
  • Ianzzz
    6,370 Posts
    Sun, Feb 16 2014 10:09 AM

    I know that many have said about disconnects but does this point to something that I may have missed.

    Solo play seems fine and rarely disconnects

    matchplay is ok but loading does get a bit slow at times, with some disconnects but not many.

    ALT is about 80% unreliable.

    I empty cache most days and use Chrome with game window and profile page open only (profile page to get faster reconnect since no refresh on play window)

    Am I missing something? I have read the usual FAQs and looked into flash memory amounts etc.

    If you can help me, it may help others too.

    Thanks

    Ian

  • MainzMan
    9,591 Posts
    Sun, Feb 16 2014 11:26 AM

    When you say matchplay is that between two players or four?  If it's only two then you only have twice the likelihood of someone having connection issues as when you play solo.  Alt is always four people so your chances of someone having a problem is much higher.

    I don't see that memory would be an issue, this game is pretty undemanding really.  My guess would be it's down to someone's connection letting go.

  • borntobesting
    9,752 Posts
    Sun, Feb 16 2014 11:48 AM

    It all comes down to internet connection. Some people just have very poor internet connections.Many of the ones who have disconnects in Alt games also have disconnects playing solo. But they keep blaming WGT rather than find a way to make their connection better.

  • courteneyfish
    15,796 Posts
    Sun, Feb 16 2014 12:02 PM

    MainzMan:

    When you say matchplay is that between two players or four?  

    4 player match play?

  • MainzMan
    9,591 Posts
    Sun, Feb 16 2014 12:26 PM

    courteneyfish:

    4 player match play?

    You can play for skins with 4 players.  As far as I know anyway.

    And skins is basically matchplay.

    Edit.  Nope, apparently you can't.  I'm sure you used to be able to.  Maybe I was drunk one night and thought there were 4 of us.

  • YankeeJim
    25,827 Posts
    Sun, Feb 16 2014 12:32 PM

    MainzMan:

    You can play for skins with 4 players.  As far as I know anyway.

    And skins is basically matchplay.

    Edit.  Nope, apparently you can't.  I'm sure you used to be able to.  Maybe I was drunk one night and thought there were 4 of us.

    Not sure what you're thinking MM but 4 player skins is there. Done it.  :-)

     

  • ScottHope
    10,610 Posts
    Sun, Feb 16 2014 3:25 PM

    Ianzzz:
    I empty cache most days and use Chrome with game window and profile page open only (profile page to get faster reconnect since no refresh on play window)

  • alosso
    21,088 Posts
    Sun, Feb 16 2014 3:39 PM

    There's a difference for sure, maybe not bringing memory to a crash but more likely stressing CPU usage, at the server and locally.

    There's one player in each situation who has control over the avatar, selecting the variables of the stroke and performing the stroke. That's about it in single mode.

    In two player mode, add another display of the situation, the options and the shot, and add the chat between them.

    Add this once more for each additional player.

    Thus it seems logical that the situation is more delicate, locally and in the net between the players, and more vulnerable.

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