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Re: Avatar putting angles

rated by 0 users
Wed, Apr 9 2014 7:32 AM (5 replies)
  • craig803
    1 Posts
    Sat, Apr 5 2014 12:26 PM

    Pretty good game up until you have to putt. The avatar needs to be in the middle of the screen to properly view the putt. Not at a weird angle and then trying to aim at the hole. Thanks.

  • alosso
    21,094 Posts
    Sat, Apr 5 2014 1:04 PM

    This will not change - no better pictures available sometimes.

    Try to aim or putt from reverse view, exchanging right and left - you'll probably get used to it.

  • Chinajohn
    1,190 Posts
    Sat, Apr 5 2014 6:31 PM

    craig803:

    Pretty good game up until you have to putt. The avatar needs to be in the middle of the screen to properly view the putt. Not at a weird angle and then trying to aim at the hole. Thanks.

    The problem is the courses you see are real courses, they are approximately 300,000 HD photographs stitched together, it isn't a 3D 'virtual' reality built into a computer which would enable you to look from anywhere in that model so there is a limit to where you can look from i.e. it is dependent on there being a photograph from the angle you require. This obviously has limitations as there are almost an infinite number of possibilities on a golf course. 

    You will (I hope) have noticed that the newer courses are much better than the older ones (the oldest being Kiawah) this just goes to show that WGT is learning.

  • SplashLewis
    375 Posts
    Wed, Apr 9 2014 6:12 AM

    Being able to create a realistic image so that the player is directly in the middle of the screen or close to it is not hard at all.Especially since the image is static versus other games can do it with constantly moving images and still provide a very real looking view.  The screen already has software generated images on it already.

    Its not hard at all, wgt just doesnt choose to invest the time to do it for whatever reason.

  • tramilleo
    1,909 Posts
    Wed, Apr 9 2014 7:07 AM

    If it does not generate $$$$$$$$$$$ then World Greed Tour will not implement it PERIOD.

     

  • Chinajohn
    1,190 Posts
    Wed, Apr 9 2014 7:32 AM

    SplashLewis:

    Being able to create a realistic image so that the player is directly in the middle of the screen or close to it is not hard at all.Especially since the image is static versus other games can do it with constantly moving images and still provide a very real looking view.  The screen already has software generated images on it already.

    Its not hard at all, wgt just doesnt choose to invest the time to do it for whatever reason.

    Then would you mind explaining how they can do that without creating a virtual 3D game world?

    The game we see is just a load of stitched together HD photographs with some pretty accurate topography of the fairways and greens (and rough etc). If they don't have a photograph  from the required angle and the game isn't 3D rendered they cannot just shift the photo left or right as that would still not get the required angle to the pin.

    Now, I'll be the first to admit I'm anything but a computer expert so if there is a way to do this just using HD photographs and not using a 3D model I'll bow to your superior knowledge.

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