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Re: Suggestion for upgrade in programming

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Mon, Apr 28 2014 8:28 AM (3 replies)
  • crowwe
    106 Posts
    Sun, Apr 27 2014 10:10 AM

    Suggestion for upgrade in programming - Most players are having issues with players quitting in the middle of their games causing a major issue with getting points to rank up.

    Is it possible for WGT programmers to add a multiple game bonus to the point spread at the end of each game?

    If a player is dedicated and returns every day and plays in tournaments or regular games they receive a bonus for their dedication to WGT. After each game after the first the player would receive a bonus and the bonus grows until reaching a cap set by WGT. When the player stops playing for a set amount of time the bonus starts over at zero.  


    IT HAS BECOME ALMOST IMPOSSIBLE TO GAIN RANK BECAUSE OF THE QUITTERS THIS WOULD HELP THE DEDICATED PLAYERS WHO PLAY MULTIBLE GAMES IN ONE DAY AND FATHFULLY RETURN EVERY DAY IN GAINING POINTS TO RANK UP AND TO CONTINUING THE PROGRESION IN BUILDING THEIR AVATAR LEVELS AND SKILLS.

     

  • Chinajohn
    1,190 Posts
    Sun, Apr 27 2014 6:29 PM

    crowwe:

    Suggestion for upgrade in programming - Most players are having issues with players quitting in the middle of their games causing a major issue with getting points to rank up.

    Is it possible for WGT programmers to add a multiple game bonus to the point spread at the end of each game?

    If a player is dedicated and returns every day and plays in tournaments or regular games they receive a bonus for their dedication to WGT. After each game after the first the player would receive a bonus and the bonus grows until reaching a cap set by WGT. When the player stops playing for a set amount of time the bonus starts over at zero.  


    IT HAS BECOME ALMOST IMPOSSIBLE TO GAIN RANK BECAUSE OF THE QUITTERS THIS WOULD HELP THE DEDICATED PLAYERS WHO PLAY MULTIBLE GAMES IN ONE DAY AND FATHFULLY RETURN EVERY DAY IN GAINING POINTS TO RANK UP AND TO CONTINUING THE PROGRESION IN BUILDING THEIR AVATAR LEVELS AND SKILLS.

     

    I'm a little confused as to your meaning. There are two types of 'level' here, your level which is 100% based on experience and normally referred to as level, and your tier which is mainly based on your average.

    If you mean 'level' as we understand it (i.e. experience points 'XP') then there already is an accumulative XP bonus which goes up to 880 points per day for every day played after 5 days. All you have to do to get this bonus is play a single hole available via the community page, or any other type of play, you don't have to play a match against or with anyone. It is this level that determines what equipment you can purchase.

    If you're talking about tier then that is mainly based on your average which requires you to play ranked rounds, this determines your rank and hence what tees and green speeds you play from. WGT have some system which they keep largely secret whereby if you win MP against higher tiered players or win cash in RGs etc you can be ranked up, but this is largely an anti-sandbagger system and is not the way the game is designed to be used.

    Your level i.e. XP points has nothing to do with your rank or your tier. Your XP bonus does not in any way affect what rank you are.

  • courteneyfish
    15,796 Posts
    Sun, Apr 27 2014 9:49 PM
    You have 809 friends and belong to a large country club.I can't understand how you encounter quitters.
  • SplashLewis
    373 Posts
    Mon, Apr 28 2014 8:28 AM

    the only way to affect quitters is to penalize THEM, not add incentive to people who continue to play.  It's not a hard algorithm to develope to determine if people are quitting or having legit issues that include the frequency of quitting and especially when the quitting occurs.

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