keidan: Credits given away in awards and prizes are a real-dollar loss to the company in the sense that a player (like me) uses those credits they won instead of buying them for the next round for entry fees, balls, equipment etc.
True, but only applicable to the minority of "free to enter" events like weeklies or monthlies or the VUSO and VT. Treating these prizes as "purchase replacement",
a conversion to "lost revenue" may be justified:
These prizes may sum up to about 100,000 ($), including a few real world prizes like USO trips and shopping vouchers with probable external sponsors.
Assuming a million of active players, this would be a "gift" of 10 (US cents) per player, opposed to all the $$ that we spend to play these events and more.
The other events, all the challenge matches, the RGs and Brackets, are IMHO a big credit extraction vortex. The input is from the players, received from purchases, vids/surveys and the above winnings. On every turn, the rake extracts 10-20 % of the total input, which add to the loss of the losers. These raked credits are purged, making new input => purchases necessary.
With 20% rake in the RGs, 1,000 credits become 107 in 10 rounds, leaving
only 11 cr after 20 rounds. After 31 rounds, the company has taken 999 - the rest is pulverized :(
Plus, balls have been bought...