the few credit games I have played have worked perfectly, too.
SOmething to consider is that servers allocate and reallocate resources all the time; AND programmers are able to prioritize resources in many ways. For example, one could think of it like a resturaunt. The best customers (highest tippers) get the best tables and services. This is only normal, though seldom talked about because the fact of the matter is that the undesired customers (los tippers) are usually overtly discouraged from returning-- such as making them wait at their table for their meal while people arriving after are served first.
In other words if you were running a dinner house that only seated 100 and you only food for 100, you would do the same thing--- simply keep raising your prices until the demand was for only 100 seats. You would only want the 100 people willing to pay the highest price, and anyone else will get lower priority.
Frankly, it is common sense to serve the best customers. Apparently a lot of people playing this game have no complaints-- they are able to always send and receive invites flawlessly, and have never seen a problem-- evidenced by a writer discussing this topic in another thread. Apparently there are people playing the game who never get a bad swing meter, evidenced by the abundance of scores people get below 60 or below 30 in the tournaments, and evidenced by a noticible absence absence of complaints from those in the top scores, using the top equipment, and evidenced by so many huge CC's that are enjoying error free plays and competition.
So, what is there left to conclude other than resources are prioritized, and that we can't blame them for wanting to make the most money they can from the highest paying customers?
-gs