Nils13:
Hi,
Why isn't the wind direction fairly consistent (like in real life) when you play a course?
I'm currently (as I'm writing this) playing St Andrews in heavy wind and on the first hole I had a cross wind from left to right of about 25 mph. As a consequence I should have a tail wind on the second hole (as this is how they are laid out) but instead I have a dead center head wind so the wind have actually "turned" 180 degrees
Even the wind speed should be fairly consistent over time (not over each hole)
Any thoughts?
This kind of thing is a function of Jack Nicklaus Course Design. I've been playing/twitching that for a while. I have made a few courses (incl. Pinehurst 2 and my own par 3 course) and when you set the general wind for the course it gives you the basic compass points & strength. (this can be changed later)
What I should have done when I re-created Pinehurst was to look at the actual overhead map* because when you choose a plot and lay out the holes (in Jack's game) you can make it 'realistic' as the wind will blow across the holes in a global direction. (as you have mentioned)
What I did was lay out PH's holes in random directions, not considering the wind setting.
As inferred, I don't think that's how the wind is rendered in this game.
Granted, actual winds may change with different conditions e.g. sunlight and clouds, thermals, fronts, gusts, season change, jet stream etc., whatever I'm just pointing out the function of Jack's game works kind of like how you were suggesting.
*
thread showing overhead of PH
http://www.wgt.com/forums/p/309805/2202290.aspx