Just for you, shoeman, I went and revisited said problem. Figuring your old man eyes (ya got me by a couple) needed a visual I took the time to take a few pics. I'm more convinced there's nothing wrong now because if there's a problem that is that serious I would think it would have been addressed by now.
In the first shot the putt calls for 14 feet of power. The caddie says use the 100 ft scale. I put by avatar moves and 1 move on the 50 ft scale is 13 feet (for me) so I drop to the 50 foot scale, ignoring the caddie, and make the putt. Right distance, wrong aim, it winds up hole high 2.8 ft left. My bad.
The second shot is from the same amount of fringe but needs to be 7 feet of power. This is 1 move on the 15 foot scale BUT I know if I try that it will go 1". Sure enough, I do it anyway and it goes that 1". But then I knew it would. My shot should have been using the 50 ft scale and cancelling the first move. This rolled the putt by the hole 2 feet.
It isn't hard to get to fringe and work on the way it actually works in this game. You and I both know the stroke is different from fringe to green so accept that WGT has made it as realistic as they think it needs to be. It's up to you to figure out how to play it.
And no, I don't work for WGT, I just play what they put out. I do take a little time to try and understand the game's limitations and it certainly makes for a more enjoyable experience. :-)