1.
A ball hit into the rough should be automatically placed in the
fairway at a point equal to the distance it carried or rolled in the rough.
Such veering right or left frequently results from the VEM’s interpretation of
friction between the face of the club and the cover of the ball. The player
should not be penalized for erratic behavior of the ball resulting from a perceived
uncontrollable mechanical phenomenon.
2.
A ball hitting a tree should be deemed not to have hit the tree.
Hitting a tree is simply bad luck and has no place in a computerized game. The game
should estimate the distance the ball would have traveled if it had not hit the
tree and place the ball on the fairway from there. 100’ wide fairways seem easy
to miss, while a 2’ wide tree is hit 95% of the time a ball travels in its
general direction. The trees in the game should be for athletics only.
3.
There shall be no such thing as a lost ball. The missing ball is
on or near the course somewhere and eventually will be found by WGT and recycled back to the
Proshop for another player to buy. It thus becomes a stolen ball, and the
player should not compound the stealing of a ball by being charged a penalty
stroke.
4.
If a putt passes over the hole without dropping, it is deemed to
have dropped. The law of gravity holds that any object attempting to maintain a
position in the atmosphere without something to support it must drop. The law
of gravity supersedes the law of golf.
5.
Same thing for a ball that stops on the brink of the hole and
hangs there, defying gravity. You cannot defy the law. Same thing goes for a
ball that rims the cup. A ball should not go sideways. This violates the law of
physics.
6.
A putt that stops close enough to inspire such comments as
"You can blow it in" may be virtually blown in (some programming will
be required here for the avatar to kneel and blow). This rule should not apply
if the ball is more than three inches from the hole, because no one wants to
make a travesty of the game.