I have been reading serval post related to the WGT "handicap" system, which is what I assume they are trying to do. As mentioned, it has failed miserably. You have people with a 150 average at the Legend level and I have no idea how they did it since their average does not meet Legend requirements. I won't even get into the ranked round requirements. Here are my two cents on what needs to be done...
-First off, I assume WGT is trying to create a realistic golf experience. If so, why is it one has to attain a certain level to get better equipment? It is not that way in the real world. Sell equipment to those who are will to buy it, regardless of level or tier, just like the real world.
-I realize that would be a huge advantage to lower levels from short tees so the "handicap" system would have to be further revised. I suggest something like a normal handicap system in golf where one logs their scores and a handicap is created. Problem with that is I am sure there are some who would intentionally "tank" rounds in order to boost their handicap.
-My initial thought was to have WGT log EVERY score of EVERY round automatically and calculate handicap but again, someone could intentionally tanks rounds to boost handicap. Maybe something like using ten lowest scores average to calculate handicap.
-Get rid of apparel bonus clothing! Again, if attempting to create a realistic golf game, I have never worn any apparel in the real world that increased my ability or distances!
Not sure what the best answer is, but something needs to change. Right no we have a cross between an arcade game and an attempt to create a realistic golf experience.