I really fail to understand why the people that really *** about this game and the faults of WGT are still here. Just go away, you won't see the problems.
I see the problems. I see that WGT, like most businesses, treats customer service as an expense that is better to not have.
If all the dissatisfied people went away, WGT would be out of business. Most players, like myself, stay because the game is fun despite the obvious drawbacks. This keeps WGT going, despite their extremely poor response to obvious game deficiencies.
Some problems, like the swing meter problem, are client side problems.The reason that the problem can occur so easily is down to the fact that our OSes are not real-time. The slickest, least loaded system you can find is probably going to have time slices that are on the order of 10 to 15 milliseconds. If two or more processes need to run while you're playing golf, you can just multiply that by the number of processes demanding attention.
If you want to do the math (I have) and figure out how many pixels the game needs to paint on the swing meter for every opportunity it gets to run, you'll see some rather large numbers.
There is maybe one thing WGT could do to reduce this number, but I have no idea whether or not their programmers are at that level of system understanding. A lot of programmers work their whole life without having to refer to those particular facts.
At any rate, the method involved could definitely cause your system to overheat or your laptop to consume its battery at rates you wouldn't care for.
Me, I just make sure nothing else is running and I keep my background services restricted to what I know is necessary for the functioning of the system.
If you do the same and your swing meter still jumps along 10 or 20 pixels at a time, it's just part of the kind of world that represents desktop systems. At least you won't get humongous glitches that totally eff up your swing. (Providing, of course, that third party software like Flash hasn't introduced some really bad stuff.)