It is obvious. WGT has made a move toward the identification of increased difficulty vs player success. It has been most applied to the greens, the speed of them and the enhancement of break as it relates to the speed. This is all very good and better players will adjust, or not. The problem WGT has always had, and has expanded on this problem, is in the ability for any player, in any tier, to be able to read any green here with the direct simplicity of reading a green like in the real game. This is an issue that must be addressed and corrected at once. Why should anyone have to figure out a putt, one view though the A$$, the other over water, while they can get several different looks from zoom from the fairway or 5 selections of view from a saved replay. If you wish to make this a miniature putt-putt, allow us to line up the Windmill from several views. Oh, and put it first on your list, if you are as smart as you think you are, you will be pleased to accept my free advice. Pay attention!