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Changing tiers and losing rank

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Tue, May 28 2013 4:48 PM (13 replies)
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  • TomHarris77
    36 Posts
    Mon, May 27 2013 5:35 PM

    Wheel, my issue / complaint is the equipment.  If it was unlocked by tier then I would've been tickled pink.  It isn't.  It is unlocked by level so being accelerated through the tiers means "dead zone".

    Not that I'm complaining about the credits, but that 14700 represents about 5000 in profit.  I actually think it is this tier up system that got me half those credits.  The players in each tier that would've been better than me had already been moved on.

    Think it through - the forums suggest that the "old" system was an average of 61 or better from 50 rounds to go from TM to Legend.  If that was still the case, how many of my low 60's as a TM would've won or done well?  But thanks to this system, any TM that played RG's and could shoot a 61 or better had long been moved on.  It also would explain why it took days for the RG's to fill up.  The "players" of them are getting flushed out of them.

    In the end, all that happens to me is that my enjoyment of the game is lessened.  WGT on the other hand lose money from less RG players, lose money from less ball sales (why use good balls for xp?), and I'd imagine may even lose some customers who couldn't be bothered.  The darkest and most ironic possibility is this policy might actually create what it is trying to stop:  Some players might just start again.

    I don't see ANY upside for WGT.

     

  • bhoese
    679 Posts
    Mon, May 27 2013 6:53 PM

    TomHarris77:

    Well Jim, it has pretty much stuffed a game I was really enjoying.  I'm down from about 12+ rounds per day to 3 practice holes.

    The change seems to be related to ready go's.  Do well and you get arbitrarily accelerated into the next tier.  The issue as I see it is that there will always be some players that do well in an RG (someone wins) so all players will get flushed through.  Then you end up in a tier without access to the necessary equipment so you stop playing competition rounds.

    For the life of me I don't see any sense in it.  Playing hard and going in comps makes WGT money.  So rushing players into tiers they can't compete in is counter productive for WGT and the players enjoyment.  I've worked out I have 119 days of "not playing" until I can earn the right to pay WGT more money and start playing hard again......about 3 times as many days as it took to get where I am now.

    The balance is certainly out.  It also explains to me why the lower tier RG's took days to fill.  The players that would play them had been booted out of the tier.

    Keep playing.  Whether you want to risk losing some of your bankroll or not is your choice - some people don't mind losing part of their stake (and you're good enough so that you don't have to worry about losing all of it, even with inferior equipment).  I can't presume to know how you feel about that, so for now, enter RGs only if you enjoy them enough to tolerate some losses.

    If you're watching the bottom line, the free tournaments are a good measuring stick and will get you the XP you need to move up to better equipment.  You might also consider CC credit tourneys if your club has the right mix of players.  I got through my early Legend days that way.

    Your XP right now are almost exactly halfway to the big G20s woods and the Rocketbladez irons.  Don't worry about the wait for the R11s.  You won't need those to compete if you keep improving.  Heck, you might not even need a different driver, since your R1 is such a beast for that level. In any event, if you keep at it, you'll have excellent gear in about 5-6 weeks.  Not the absolute best, but more than good enough to get below 60 from the tips on any course.

    In the meantime, work on your game so that you'll be a strong competitor when you get better gear in a little over a month.

    You might even be able to find RGs where you can consistently go top 10 with the gear you have, provided you work on aspects of your game that can give you a competitive advantage.   St. Andrew's in high wind, for example.  If you're good at gauging wind and roll-out and better at putting, you can beat the dart-throwers.   Olympic back 9 is short enough, holds low-spin approaches well, and punishes those with less forgiving gear than yours.  Learn the greens on Whistler and Cabo you'll have 18 good birdie opportunities each, even with your gear...and a chance to beat guys like me who turned too many easy birdies into pars by going for eagle.   There's a Legend Best of Par 3 running right now where you can go low by learning how your clubs and balls work on every green.

    Now for the best part of all this.  Legend ain't what it used to be.  All of the very best players are TLs now (except for a few who don't play often).  A year ago, you would have competed a little longer at the lower tiers (but against better players and, don't forget, restarters and sandbaggers), only to find yourself suddenly playing from the tips against the greatest players in WGT.  Legend was a dead end for the huge majority of players.  Even for a better player such as yourself, it still would have taken at least a couple of months to be competitive again, so this time-out is perhaps inevitable.

    Today, Legend is a perfect place for a player like you.  There are a lot of very good (but not great) active players, so the RGs fill fast and can be profitable with reasonable scores.  The requirement for TL is no small task (500 RRs averaging under 60, with no shortcuts) so you'll have what feels like an eternity even after you're competitive until you're promoted again - and if you're that good, you'll welcome the move to TL. 

    Best of luck!

  • TomHarris77
    36 Posts
    Tue, May 28 2013 12:07 AM

    Thanks for the thoughtful post bh.

    I doubt I'll walk away just yet but it wouldn't surprise me if some did.

    As for learning the game - I have to say that some players / forum posters make the game out to be like some post Grad degree!  Lol!  It really isn't.  I'd imagine it is more to do with the time the game has been "live", but some of the posts and threads in the Game tips and Equipment forums are like 1000 hours of effort handed to the new player on a plate.  Read them, take some notes, and then go and apply it.  After that, it's not too much more than point and click.

    Like you've said, the big determining factor in scoring low is equipment.  Sure, some players will learn the gear, practice, and do better with it.  But once you've got the basics down on the pointing and clicking it is all about equipment performance.  All I lack is a tad more distance and long irons that behave like pitching wedges.  That's what opens up those "other 6 holes" on each 18 to birdie / eagle opportunities.  Get some and the low 60's quickly become high 50's.

    All in all it is a very fun game.  I just wish equipment availability was based on tier.  "This" accelerated tier up system would then make sense.  "Sandbaggers" (we call them burglars in Oz) would be limited to the same gear as anybody else in their tier making it a less profitable idea.

  • Jimbog1964
    8,378 Posts
    Tue, May 28 2013 4:48 PM

    TomHarris77:
    "Sandbaggers" (we call them burglars in Oz) would be limited to the same gear as anybody else in their tier making it a less profitable idea.

    I do hear ya! I think 6 weeks in and L63 show's the model needs a fix.  The sanbagging robbing burglars are rife and doing this to honest player's is solving nothing, and the professional sandbaggers just play the system anyway. New growth is fine but doing your best to shoot out potential custom ain't good for the game or the individual. Digging in is fine but (think we agree) it's also a leisure time pursuit well down the list on most people's priorities and this is doing precious little to make the product compete for getting up that list! All I can say is that whilst equipment is a great asset so is learning the game from the tips.  There is no way all the equipment will be just issued out....

    What I would say though is that either a new tier to compete in or say the HL G20s are issued out...something like that anyway.  Something needs to be done to address this in some way.............I went through what I considered largely no man's land (bearing in mind a game) and I can say is you do learn, but experience is not as it should be and obvioulsy more than me agrees on that!

    Maybe (thinking out loud only) a new tier (if enough people) that automatically converts to full Legend once you hit say L79....encourages play similar playing field, balls burned....etc..............I am trying to be positive all round here as yes fun to be had, but WGT should be doing more to enhance the experience, and not doing their best to lose people after 6 weeks! I realise people that happened to start playing this game a while back never had the equipment but this is about the here and now. Sensible people like the OP taking the trouble to actually enter the forum, and state their sub optimal experience with a product is serious! Sorry but a major rethink WGT!

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