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Balls (npi)

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Sat, Sep 14 2013 10:41 PM (4 replies)
  • p14b
    3 Posts
    Fri, Sep 13 2013 5:55 AM

    Hi. New to all this but did read the forum treads before posting.

    1- Is 100shots right for a 2dot ball ??

    2- How do i know my balls running out of shots, ie does it degrade over time,or just disappear once used, then auto move to the unlimited ones, (lol iv only ever used unlimited)??

    3- Iv got to grips now with the game using the unlimited balls, but would now like to get some better balls, There are good reviews on a lot of balls, But id like a little more distance & spin. Are the 65s a good move up for a beginner.  ??

    Thank-you for taking time to read my post and would welcome any advise, and as i move up i will for sure pass on any advise that i can.

    Thx p14b  (paul UK) 

  • Wheels65
    744 Posts
    Fri, Sep 13 2013 12:40 PM

    First - Welcome Paul!
     
    1. Ball durability : http://www.wgt.com/forums/t/36812.aspx - be aware  that using the new "Mulligan" option (in practice rounds) will use up your ball twice as fast

    2. On the lower right hand side of your screen there is a small horizontal (rectangular) box & below this box is the word "HITS". The line starts 'white' and shrinks to the left as the ball is used. When the line turns red - you are about 1/2 of the way thru the ball "life". The red line shrinks to the left as it is "used up" and disappears with about 2 hits left.  Pay attention to the info box that opens above this area talking about "this is your last ball of this type" - cause when you lose that one you will (automatically) revert to WGT Starter balls.

    3. Since you have read a few reviews on balls, you know that spin, distance, durability and slow swing meters are all indicated by the 'dots'. The more dots, the better the ball. If you are comfortable with a swing meter of Zero dot (what you have with the starter balls), the WGT Tour-SD (65 cr) ball will give you more distance and spin - but your irons only have 1/2 dot of spin & won't really be able to take advantage of the ball's spin. The GI-D ball will give you a slightly slower swing meter and a little more distance (but no more spin).  I'd recommend the GI-D at 44 cr. as your next ball. Forget the "Vapor" balls - they provide a faint "tail" making them a bit easier to see (inflight) but add absolutely nothing to performance.

    Credits are precious and I would not recommend spending a lot of them on "fancy" balls yet.  Use them to improve your clubs so that you will be able to take advantage of better balls in the future.

    Good luck!!

  • p14b
    3 Posts
    Sat, Sep 14 2013 10:10 AM

    Thank-you for taking time to reply, the info you give will help me loads (or us!! as theirs a few of us just starting out) 

    Thx again p14b

     

  • MainzMan
    9,591 Posts
    Sat, Sep 14 2013 10:18 PM

    Wheels65:

    Forget the "Vapor" balls - they provide a faint "tail" making them a bit easier to see (inflight) but add absolutely nothing to performance.

    Absolutely.  Vapor balls are for players who can earn lots of credits in RG's and never need to pay with real money.  I always cringe when someone in our CC offers balls as prizes and someone who wins asks for vapors.  Personally I've never gifted them, a pure waste of credits in my opinion.

     

    Wheels65:

    Credits are precious and I would not recommend spending a lot of them on "fancy" balls yet.  Use them to improve your clubs so that you will be able to take advantage of better balls in the future.

    More good advice from Wheels.  He already mentioned the Tour SD balls, great value if you can handle the fast meter.  A set of wedges will really help your game as you'll have a better chance of being able to save par when you miss the green.  Most players drop the hybrid and play 3 wedges instead.  The Ping Tour W cost 200 credits each and are very good for the price.

     

    The only thing I can add to Wheel's post is to have fun and don't get frustrated when the game seems very difficult at first.  It needs practice and a lot of patience to get good at it.  Pretty much like the real game.

  • Tightrope
    1,072 Posts
    Sat, Sep 14 2013 10:41 PM

    p14b:

    Hi. New to all this but did read the forum treads before posting.

    1- Is 100shots right for a 2dot ball ??

    2- How do i know my balls running out of shots, ie does it degrade over time,or just disappear once used, then auto move to the unlimited ones, (lol iv only ever used unlimited)??

    3- Iv got to grips now with the game using the unlimited balls, but would now like to get some better balls, There are good reviews on a lot of balls, But id like a little more distance & spin. Are the 65s a good move up for a beginner.  ??

    Thank-you for taking time to read my post and would welcome any advise, and as i move up i will for sure pass on any advise that i can.

    Thx p14b  (paul UK) 

    If you want to make good scores you must be able to stop the ball reasonably close to where you want it to stop. To do that you need backspin. To get backspin you need balls that spins easily and bit to the the ground when spun. But you need to get them balls spinning! Your current irons and wedges won't help you much there. You can buy expensive balls and get a bit more spin, but never as much as you need.

    I guess you need to consider what kind of budget you want to have and from that find a balanced equipment. Getting irons with 3 dots spin will cost you a lot, but the balls with 3 dots spin will pretty soon be be expensive and with your current clubs they won't do much.

    I think you can roughly calculate that 3dots spin on club and 1dot spin on the balls gives about the same results as 1dot spin on the club and 3 on the ball. And from that, 3 dots on both makes a huge difference. Try the difference by buying a good wedge, like a Cleveland 60 or 64 degree. They are available at level 31

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