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Ball Durability

Tue, Jan 7 2014 4:31 AM (18 replies)
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  • srellim234
    2,077 Posts
    Sat, Jan 4 2014 10:36 PM

    Rule 15-1 DOES allow changing brands during a normal official round and it is specifically addressed.  From the USGA website:

    http://www.usga.org/rulesfaq/rules_answer.asp?FAQidx=177&Rule=15

    "...When changing balls, the player is permitted to substitute a ball of another brand or type unless the Committee has adopted the One Ball Condition of Competition (see Appendix I; Part C; Section 1c). This optional condition (usually referred to as ‘The One Ball Rule’) is generally adopted only in events that are limited to professional golfers or highly-skilled amateur golfers. Generally, this condition of competition is not adopted in club-level competitions."

    The committee that is WGT has set the "One Ball Rule" in all competitive events and that's fine. It should not be enforced, however, in practice rounds.

  • alanti
    10,564 Posts
    Sat, Jan 4 2014 10:49 PM

    You are correct SR that this rules should be exempted for practice rounds but whether this could be implemented easily with the programming changes required (and lets admit it, the  programmers  cannot fix bugs from years ago) is another question.

    For the record, a chap in the group in front of me on Saturday was D/Q in the comp I was playing on - hit OB and did not have the same ball - so yes it happens in real golf too (I think he was having a crap round anyway lol).

  • alosso
    21,094 Posts
    Sun, Jan 5 2014 12:05 AM

    srellim234:

    Rule 15-1 DOES allow changing brands during a normal official round and it is specifically addressed.  From the USGA website:

    http://www.usga.org/rulesfaq/rules_answer.asp?FAQidx=177&Rule=15

    "...When changing balls, the player is permitted to substitute a ball of another brand or type unless the Committee has adopted the One Ball Condition of Competition (see Appendix I; Part C; Section 1c). This optional condition (usually referred to as ‘The One Ball Rule’) is generally adopted only in events that are limited to professional golfers or highly-skilled amateur golfers. Generally, this condition of competition is not adopted in club-level competitions."

    Good to have this set straight. I have yet to enter a competition which includes the special rule, and I won't because I don't attend national championships ;)

    Alas, I see it different in this virtual world. Chad has addressed the set-up in his video chat in late 2012, and he did not at all mention the (local) Rules of Golf. Instead, he stated that WGT does not want to make a guess as to which ball to choose, thus the fallback to the Starter.

    You read it correct: WGT's choice was the subject, not the players'! It fits well into the scheme NOT to allow any in-game choices for the players, neither ball selection nor drop points nor unplayables. Only lately, the Gimme and the Mulligan break through, limited to practice rounds for most players.

    And, if you leave the golf course and take a seat at the game design desk, there's an obvious reason: Simplification. It would be much harder to allow for player's choices, thus the players' rights have been cut back from the beginning.

    1) "Unplayable ball" is the least complicated situation, seemingly. The Mulligan feature does the job, repeat the shot from the same spot. Add counting (there's a provision to count ball life, why not strokes and penalties?), done!
    Really? The rules provide the right to move the ball two club lengths and to go back on the line from the pin - how to ensure this part? Imagine your ball in the nasty roughs of Merion and check out the options for every single square foot (or inch) => programming and mapping nightmare...

    2) Imagine a provision to change the ball between holes as stated by the rules. On the screen/in the program, a detour from the scorecard or tee to the inventory, limiting the options to ball selection (you must not change the clubs through the game!), and back to the game. In MP games, take care of the timing...

    3) Drop point options is a nuisance, too. For each possible point on the hazards' borders, the legal points or lines must be determined for the drops. Imagine this at STA #1 or KIA #2, even worse at lateral water hazards as CCC#11. Plus, different rules for GUR - excessive mapping work I'm afraid, and timing...

    You see, these are a lot of good reasons for the "no choices doctrine" as I call it.

    I agree to WGT's decision not to include these items: less complications, less errors. They might have given an extra thought to the dropping spots but at least the conditions are equal for all and we can buy balls through the game (try this in a real tournament!).

    Happy hitting!

  • THEWIPERS
    96 Posts
    Sun, Jan 5 2014 5:22 AM

    I'm just shocked that WGT makes you use starter balls,thus lowering their revenue stream by not having you use up balls you purchased.

     

  • ApexPC
    3,164 Posts
    Sun, Jan 5 2014 11:56 AM

    mbcarp99:

    hey guys i stand corrected, i did a bit of googling and what you are saying is correct, you have to use the same make of ball for the whole round, i didn't know that. i always thought you could change balls between holes. I'm not sure they enforced it at most of the clubs ive played at otherwise i'd have been DQ'd from most games i played

    Only if the tournament committee has invoked the One Ball Condition:

    Rules of Golf - Appendix I, Part C, 1. c.

  • Tiktak63
    115 Posts
    Mon, Jan 6 2014 11:38 AM

    The ball durability of the balls on here is a joke in any case.  Also the idea that you lose the ball every time it hits the water trap is ludicrous. You hit into the Swilcan burn at St Andrews you go in and pick it back up, simple as.

  • ApexPC
    3,164 Posts
    Mon, Jan 6 2014 5:33 PM

    In the virtual world that is WGT, you can'can't get into the Swilcan Burn, and you don't actually have any virtual hands to use for picking anything up..

    I play WGT balls a lot longer than I played real golf balls. On WGT I get about 36 holes out of each ball.

    For real golf I  played a sleeve of new balls for 18 holes - 6 hole each if I didn't lose any.

    After 18 holes the balls I had played the 18 with became practice balls. Practice balls that had exceeded the use date I assigned them got donated to the junior golf players.

     

  • Tiktak63
    115 Posts
    Mon, Jan 6 2014 11:28 PM

    ApexPC:

    In the virtual world that is WGT, you can'can't get into the Swilcan Burn, and you don't actually have any virtual hands to use for picking anything up..

    I play WGT balls a lot longer than I played real golf balls. On WGT I get about 36 holes out of each ball.

    For real golf I  played a sleeve of new balls for 18 holes - 6 hole each if I didn't lose any.

    After 18 holes the balls I had played the 18 with became practice balls. Practice balls that had exceeded the use date I assigned them got donated to the junior golf players.

     

    You don't have any virtual hands to go and pick a new ball out of your bag either, but it still appears just the same. Silly argument that one. Seems to me you also have more money than sense if you discard balls after six holes.

  • nunommmartins
    33 Posts
    Tue, Jan 7 2014 4:31 AM

    sometimes don't even last one stroke play and a ctth

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