alexk345:
Ok ,
In Alt game
you wait until opposite
team hits, During that time you can set up. If your partner playing then thats
ur main view,
In Stroke game,
You can setup stuff in advance like moving marker , setiing which
club and which stroke to hit. You will have ample time to analyze and set
things.
So it makes game 500% faster
I think this idea is very good. I thought of this (and am sure many others have too) at some time
last year, but more as it relates to 4-player stroke play games.
As
we who have played rounds of golf on a real (and virtual) golf course know,
pace of play (something that the USGA is trying to
increase) is a large factor in deciding when and if to play. If this good suggestion could be implemented,
it won't only be beneficial for Alt Shot games.
I feel that the biggest improvement in the pace of play is in 4-player
stroke play games and that a 30-second shot clock (or less) would not be as much of a deterrent as it is now.
On the real course, players walk to their ball and not right
behind the other player’s ball. Even so,
while it is another player’s turn to hit, I do already try to setup as much as
I can before it is my turn to hit: estimating windage, yardage, elevation, etc.
However, if each person could be completely setup to hit their shot
before their turn comes around, shaving 2-3 minutes or more per, person per hole
could take approximately 2 hours off of each 4-player stroke play round—especially
with multi-player Uneven Lies.
JMan