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BALLS

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Wed, Feb 12 2014 12:04 PM (15 replies)
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  • pipala
    887 Posts
    Thu, Jan 9 2014 5:08 PM

    Slammer23:

    What a completely new and unexplored idea! Why has no one ever thought of this before? 

    lol

  • drmoose
    3,547 Posts
    Thu, Jan 9 2014 5:15 PM

    renniw52:
    I will try to curtail my forum addiction in the future, may have better luck giving up the camels after 51 years of smoking. LOL.

    No, no , no ! Bad squirrel ! You would be sorely missed !

    Doc :)

  • opyeuclid
    6,710 Posts
    Thu, Jan 9 2014 5:26 PM

    drmoose:
    No, no , no ! Bad squirrel ! You would be sorely missed !

    iaaR ( R ) ft 

  • MadStork19
    3 Posts
    Wed, Feb 12 2014 10:45 AM

    I can see one of two easy ways to fix this issue (which to me is one of the more annoying features of the game).

    1) When you lose a ball or one wears out, give the player the choice of which ball to play next. Pretty simple, and is exactly what we would do on the course.

    2) If you want to automate it, then use this simple algorithm - choose the next best ball in the bag.  It's pretty ridiculuous when I go from a Level 39 ball w/ a slower meter all the way to a basic ball w/ a super fast meter, when I have 10 other balls in my bag that are much better than that.

    The other day I was playing an 18 hole tourney and lost my last Level 39 ball due to a "jumpy meter".  I was at about 4 under for 5 holes.  Then was forced to play the basic ball and wasn't used to the meter - my score jumped dramatically.  No reason to punish a player if they are willing to pay your fees for the better golf balls.

    This should be an easy thing to fix, and would make most of our lives easier.

  • ZioMio
    4,680 Posts
    Wed, Feb 12 2014 11:58 AM

    MadStork19:
    This should be an easy thing to fix,

     

    It is not BROKEN. Deal with it like everyone else.

  • ApexPC
    3,164 Posts
    Wed, Feb 12 2014 12:04 PM

    Nothing is broke, so a fix isn't needed on WGT's end.

    The problem is at the player's end.

    WGT is effectively the tournament committee, and can set the Conditions of the Competition as provided for in the Rules of Golf - Appendix 1, Part C.

    Many WGT players equate WGT golf with casual amateur golf where there is no tournament committee.

    WGT doesn't calculate a players handicap and instead uses the professional golf model of a Stroke Average. In other words, WGT is set up according to most of the common tournament play Conditions of the Competition.

    One of those conditions is known as the One Ball Condition that requires a round be played with the same make and model of golf ball. In the RoG a breach of the One Ball Condition causes a penalty or disqualification.

    WGT imposes no score or disqualification sanctions, and instead gives the player a free, you-can't-lose-it-or-wear-it-out ball to finish the current game with.

    WGT warns players when they start using their last ball, and gives the player an immediate opportunity to get another sleeve of the ball in play so the player then has 4 legal balls

    If the player manages to lose 3 of the 4 balls in the course of the game WGT will again inform the player when they start using their last ball, and gives the player an immediate opportunity to get another sleeve of the ball in play so the player then has 4 legal balls.

    Players who ignore WGT's notifications put themselves in the 'finish the round with the Starter ball' situation.

     

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