lee22sharon:
The availability of equipment is a long time sore spot for me. This site seeks to be ''real" golf like, but in doing so has developed "ways and means" of generating revenue and not staying true to "the game".
Every piece of equipment sold in the pro shop should be available to anyone with the cash to buy it. Those that can use it should be able to get it. Those who want to get better as fast as possible will need it, and of course there are those who will never be able to get 100% from their equipment, but have the cash to get it. Bragging rights are very important to some people.
From what I see and hear the availability of equipment is only determined by WGT's need for revenue. If that isn't true let me know what your viewpoint is on this subject. MY NICKLE !
I agree in theory, but if that is the case a hack will buy the top driver and clubs and murder the opposition using the starters clubs. As it is Hacks are carding 59's using starters equipment!
The only way it could work IMO is by limiting the attributes until such a time they tier up - then unlocked more of those attributes. The problem with that from the WGT perspective is it significantly reduces the club sales (unless you then have to pay more to unlock those attributes.
Yes any player can go into a pro shop and buy any club is valid - but it does not mean they will be able to use it.
Basically most club players would not be capable of handling the clubs the pros use hence why clubs with large sweet spots are popular and more forgiving.
Personally the game is unfair in that peers should be able to have access to the same equipment, but this model was dropped a long time ago as it does not generate the same level of revenue. If the R11's irons will improve your game at level 90, then you will buy them and upgrade at 97 to get the Nikes, and probably at 100 for the next set. Tier based clubs and WGT have lost 2 sales - that is why it will not change - financial like it or not.
The downside for WGT is I wonder how many players just give up....or start again (the latter equals more upgrades, former lost revenue). I have known a couple of players that pulled the pin because they felt that they could not compete (and I do not necessarily buy that either, especially now with the equipment available) or felt it was just too long to wait for a new toy.