I think that some of you don't have an idea how this game works. Now, ideally you want this game to be as close to the real thing as possible; however, it's impossible. For the same reason stated above, you cannot simulate random wind swirls that correspond to the course. Now, do you actually need to do that? No, for that you allow randomness...ie deviations...The problem with these deviations now, they aren't to allow for those swirls but for whatever other reason.
Let's be honest, this game has nothing similar to the live course. This engine is 100% math, followed us some 'skins'. It's called physics engine, but it's not, not really... 100% of the game core is represented by math and different programming thingies...A perfect example of that is this: when you play closest to the hole, AS SOON AS YOU HIT, the computer knows exactly where you will end up (how else you'd hear that sound when you hit inside 10ft ???) What does this mean? Simple, that as soon as the shot is hit, everything is predetermined before the ball falls (it's not the same in real life, so don't even bother thinking it is).
So, if the computer knows all this as soon as you hit it, how does it know this? Simple - math. Imagine every hole being a grid of lines each is about 2 inches long/wide intersecting each other perpendiculary. That's how it is in reality, so when you have a club (which is just another component with predetermined properties) hitting the ball by aiming on the bar (all different components) all the engine does is component 1 + another, + another , etc and compute result...
Here is a breakdown (simplified obviously). Imagine you are at hole 3 BP, thats 209 yards: here are some of your components
1. club, 2 how u apply spin to ball, 3 ball itself, 4 wind, 5, green, 6 swing bar. So you swing, make a 2mm left of perfect swing with 200bs club into 9mph tail wind.
Computer starts calculating: 200 club + 9mph wind, + spin, - not a perfect shot (maybe 2% penalty), then once it has a place where you fall, it looks where it is: if its rough, it treats as that, and so on...(deviation...)
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What we are asking from the WGT (mind you, they have their own ideas how to doit and in the end its their heads on the line, not ours), to tell us some of the variables to help us execute better shots... Ie. if you hit 1 club, how much does it fly/run, or if you add bs or ts how is it changes flight/run. How much does wind affect flight, (ie 10mph head wind acts like 1 yard lost every 20 yards of light) means 200 club would only go 190...
Anyway, let's get back to serious stuff... I been here for a year before even closed beta started (one requiring l/p) by doing 3 or 4 different closest to the pin tournys...
So, I been around for while:) So, when i make a statement, I base it on facts and while i only have 200 rounds recorded, i probably played 10x more than that!
I dont think WGT is trying to dilute the pool of winners, I just think it's hard to win consistenly the 1 entry events for the same few people, for everyone has a bad day or the course screws you (without even offering to buy you dinner!)
Now, tiger woods beta thing coming and will be final much faster i guess, so I hope WGT does the following within the next few month:
1. give us the breakdowns on how clubs work/ball flies. We all have an idea, but it would be nice to be exact.
2. get rid of the deviations, if I execute it right, I want to see a ball go exactly where I hit it.
3. Introduce real backspin, I want to be able to fly to #4 BP, 3-4 yards past the pin and spin it back - That is what I been craving for since the beginning.
4. I realise this game is only as good as many courses it has and on the surface if you have 2 full courses it sucks compared to having 6-8. But, i disgaree - Let's have 2 best friggen courses we can have and then get others...
I have communicated this to WGT leadership numerous times in the last several monthS. Not only via emails but during our games and just chats, so YES, they are aware; however, they have their own pace and plans.
I will checkout the tiger woods online, and compare it to this, but I plan to stick around here and perhaps over there:)
Cheers:)