Snaike:
Not at all. This is the opposite of a dead horse; it's a burning issue that needs to be fixed ASAP, ideally in tonight's eagerly awaited product update.
Right now, WGT's multi-player is a partly dysfunctional product. Look at the statistics of all of my multi-player games since last Sunday (they represent the typical WGT multi-player customer experience):
WGT Multi-Player Parody:
SUCCESS / FAILURE RATE
for completed multi-player games as launched:
0 / 9 (0%)
• Everyone disconnected: 44%
• All but 1 player disconnected: 44%
• All but 2 players disconnected: 12%
• No one disconnected: 0%
(For details on the failed games, click here.) If you think WGT can be happy with the current multi-player status quo, think again.