christoph213: I was of the opinion that as a CC member, I would want to always use a pass to earn the points for the club. The rules and regs do not really explain the details of how things really function. So, what is CDP? And just to clarify, the 200 to 500 points I have been getting for the club when I finish a round, that level is not significant enough to the club to be worth buying passes?
CDP (bonus) is "continuous days played" - rewarding players with an XP bonus up to 880. Edward explained the mechanics in detail.
Regarding MP play with passes, the way they do it is very rewarding for the CC - 4x 1900 XPs - but, OTOH, it's time consuming (up to two hours I guess) and bears a greater risk of a disconnection (and loss of points) than single play. Alas, a savvy way to stay a CC level leader!
And, the worth for the CC depends. In your case, IIRC, the CC levels provide you with more member slots - a possible legit reason (IMO) to invest some in the XP progress. My CC has 250 slots anyway, and from level 6 on there's been no "benefit" in sight which might justify any investment. I'm o.k. with 900 XPs a day.
And, looking at the Clashes' rules and prizes, there's no motivation at all for me and my brethren to invest any credits or money there!
christoph213: I also figured that every score was used to determine your average. I moved up to master before I had reached level 48, and I felt like evry time I clocked a round I had to be right around my average, or I could possibly drop back down. What you are saying is that in order to gain the next teir, they are looking for a certain number of rounds below a particular score, regardless of how many you also shot above that number. (foe example, let's say that to get to Master you have to shoot 50 rounds below par, and once you hit that number, you move up, even if you have also shot 100 rounds above par during the same period. Is that the basic idea?)
Your example is basically correct. The concept is a tad confusing in detail (we're all not used to "nonlinear algebra") and difficult to spot in the lower tiers because many advance before they grab the situation.
There's two main conditions to tier promotion:
- a certain average (A) which drops from tier to tier (60.000 for Tour Legend),
- a certain minimum no. of rounds (N) required, which rises from tier to tier (500 for TL).
(reaching N has been named "saturation" by the users)
As a TP, A is 67.00, N is 25 to advance to Master.
For you as a Master, it's 63.00 and 40 now for Tour Master.
The (unpublished) rule says, the average of your N best rounds in a tier must hit A for advancement. Reversing this rule, a player needs N scores which form the A average.
Below N, all scores count to the average. It will float up and down on bad and good scores. A fictional 100 will temporarily affect the average and you may think of quitting the game.
I was referring to the post-saturated state. Then, really bad scores will fail to enter the saturated pool of N, and any good score will kick a former bad score out, highest first. So, that 100 will soon have no more effect on the average. Look back: Playing it or quitting it is meaningless to tiering.
To me, the wish "I want to decrease my average" is a tad off the target. It should be
"I want to collect N scores resulting in an A average".