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meter problems!!!!!!

Thu, Aug 2 2012 10:43 AM (70 replies)
  • YancyCan
    3,027 Posts
    Thu, Dec 30 2010 4:58 PM

    I'm afraid not Yancy. For more than one reason:

    1. Separate it from the main program would open for various cheat options

    2. Buffering is useless when you want a real time action/re-action.

    I am starting to believe WGT when they say they have done what they could. Short of taking the game out from Flash that is :)

    What could possibly be done, although probably difficult/impossible, would be that the game actually detect that the meter has been disturbed and automatically cancels the shot. And give you 15 sec's extra time.

    --------------------------------------------------------------------------------------------------

    Thanks Tightrope. Your reply was perfect for this common man - straightforward and informative. I respect your authority.

    My aunt told me when I was growin up and such that "The Nose Knows" and I have always believed it and whatnots. Now I know it is true.

    Sincerely, Yancy

  • ThunderBoltz
    740 Posts
    Thu, Jan 6 2011 4:47 PM

    YANCYCAN WHERE ARE YOU HIDING?? I"M CALLING YOU OUT 

  • Waco1
    4 Posts
    Sun, Jan 9 2011 5:21 AM

    Match Play, AS, OT, my meter freezes and I"m in the weeds to loose the hole, the match and my ball. I have game boost, fast internet connection and new computer. I am so frustrated. I am getting close to level 80 and was going to purchase the highest level driver and more balls. I have decided to not spend 1 red cent more at WGT till this problem is fixed. I am going back to my Playstaion golf and will check in on WGT now and then to see if fixed.

    WGT take this serious or loose our business!!!!!

  • SicAudio
    6 Posts
    Mon, Jan 10 2011 9:28 AM

    As an Engineer in the s/w & IT field for 27 yrs.  I can see the frustrations here as I experience it alot myself.

     

    for the most part both sides are actually right..

     

    I have decoded and stripped almost every process I possibly can  and reduced my CPU usage to less than 4% most of the time,  however.... on single player regardless of browser used  I never have meter stutter...NEVER

     

    but invariably ( meaning always!! ) on multi player games, there is stutter...  whether it is the entire game or only 1 shot  it is invariably there.  there is a latency that most miss here...

    your PC to Flash to browser to PC to internet ect ect ect...

    in single player mode it is not a 100% live streaming connection, depending on settings it only connects to update holes  and nothing more til it is over and sends all the data to WGT at 1 time..this can be tested and verified by any of you that wish to do so .... but, in multiplayer it is a streaming connection no matter how slight or small that mayt be but it is always there no matter what.. which begs the obvious...

    if it works w/o stutter in SP mode but there are random issues in MP mode  who is really to blame?

    not many GPU chips out there even in a basic crappy computer will ever have issues with Flash 10 ever...  so why on WGT?  look at your Flash settings while actively playing,.....  the game is only using maybe 20kb of storage during a game... which means the rest is cached in your browser or PC cache  and is instantly available...

    the problem as I see it is inefficient coding..  flash will run the game just fine w/o issues on most any computer available today or even in the last 5 years  lol

    however, the way the information is sent and recieved during a MP game within each persons own PC as dictaced w/in the game code is where the problem lies..

    I have tried everything I know and short of registry edits I have been unable to put into effect a "simple" fix for everyone and I highly doubt anyone ever will unless the code is fixed.

    Sic

  • SicAudio
    6 Posts
    Mon, Jan 10 2011 9:42 AM

    and before anyone decides to argue the point

     

    I have about a 75-80% ding average on SP vs less than 10% in MP...

  • PRIESTESS
    10,721 Posts
    Mon, Jan 10 2011 10:38 AM

    Nice Post,:)

  • andyson
    6,415 Posts
    Tue, Jul 31 2012 12:30 PM

    I thought I'd revisit this older post based on the discussion going on recently in "Meter Discussions" originated by Tightrope.

    On the bottom of page 1 of Meter Discussions Tightrope said:

    Tightrope:
    WGT claim they try to make the meter better, still it looks the same for years now. Maybe it even looks the same as it did in the very beginning? I am sure they have tried to tweak some things here and there, but they have not succeeded. They can do more. I know they can do more and that is the reason I still post in these kind of threads.

    I did some work in this post back on page 4, measuring the CPU impact of various actions we take in the game client window.  That was in Dec. 2010 more than 18 months ago.  So where are we now?  Have WGT made improvements?  Is the game running better than in Dec. 2010?

    This morning, I re-ran a few of the tests I ran back in December 2010.  Using the same computer, same ISP service, same affinity set up for Firefox and the Flash plug-in on CPU 1, low flash quality, aim arc and avatar movement turned on, etc, same same across the board as back then except I have a later version of Firefox (4.01) and a later version of Flash(11.2.202.235) and more importantly, the lates version of WGT's game (game 1.98.04, site 1.74.06)

    1st retest: STANDING IDLE ON BPB #1 TEE BOX

    Looks about the same to me.  Idle time is still around 12%.  60 second periodic spikes are still there.  No improvement in 18 months. 

    At the time I ran the test this morning I had 51 friends on my list.  I always suspected the periodic spikes were related to friend updates so.....

    I trimmed my list of friends this morning from 51 down to 35.  Any change?  Take a look...

    Same conditions, just 16 less friends on my list.  Those spikes are definitely shorter and skinnier.  Meaning less work and less strain on our computers.

    I'm convinced, the periodic spikes are due to periodic 60 second friend list updates.

    I just don't understand why WGT would give our PCs more work to do while we're in a game and not looking at friends status?  Make it so the update is done on the scorecard window, or when we pull down the friend menu.

    2nd re-test: Zoom, move aim marker, zoom back repeated 3 times.

    ( I still had 51 friends on my list during this test)

    Again it looks about the same to me.  Its difficult to reproduce the same speed of mouse movements and timing of the zoom so the shapes of the peaks will vary. 

    No improvement in 18 months.

    I got to thinking about what changes transpired in Flash over the last 18 months and recalled updating my Flash video card driver to get a version that could use the hardware acceleration feature of Flash. 

    So, I re-ran this test with hardware acceleration enabled in Flash.  Interesting result I think.  I had to change color to do a side-by-side comparison.  The purple lines are the test results with hardware acceleration turned on in Flash (right click on the game client and select Settings).

    That, IMO, is a significant savings in CPU work.

    I'm keeping hardware acceleration enabled  Not all video cards support it though. I believe it was a post by Infinito that got me interested in this.

    Enough for today.  My conclusion is WGT has made little if any optimization of their code in these areas during the last 18 months.  

    Adobe has given some of us an improvement. 

    I hope WGT has something in their planned optimizations dealing with the friend list updates in the game.

     

     

  • Johniedino
    786 Posts
    Tue, Jul 31 2012 12:44 PM

    Great piece of work Andy. Thanks

    J

  • PRIESTESS
    10,721 Posts
    Tue, Jul 31 2012 1:19 PM

    andyson:
    I'm convinced, the periodic spikes are due to periodic 60 second friend list updates.
      How many more times? we need an option to disable friend list movement during the game,,,

  • PRIESTESS
    10,721 Posts
    Tue, Jul 31 2012 1:22 PM

    andyson:

    I trimmed my list of friends this morning from 51 down to 35.  Any change?  Take a look...

    Same conditions, just 16 less friends on my list.  Those spikes are definitely shorter and skinnier.  Meaning less work and less strain on our computers.

    More PROOF!!

     

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