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Unfixed and New Bugs after Release 7/30/15

Thu, Aug 13 2015 7:44 PM (149 replies)
  • alosso
    21,073 Posts
    Fri, Jul 31 2015 3:17 PM

    WGTadmin2:
    Thanks for noting the issues and your patience.

    Shouldn't YOU note the issues from the former forum reports and repair them in the updates? But wait, no, I just showed proof that WGT isn't reading here... :(

    Therefore, it's not patience, it's despair. You may understand now why I'm rather relentless - just now I feel like captives are futile. Hope is, for sure!

  • JFidanza
    1,676 Posts
    Fri, Jul 31 2015 3:33 PM

    Spammage:

    Well, it seems (for me at least) that the green dot speed is now constant and not fluctuating as it was previously. 

    well, that's good news. Anyone else experience this fix? I haven't read thru ALL the posts but that would be great to hear.

     

  • donaldcazino
    307 Posts
    Fri, Jul 31 2015 3:38 PM

    Almost unplayable and very very annoying trying to play. Worst i have seen from the cameras clicking all over the place anywhere they want to laggy shots and if you are typing when the cam clicks start again i'm afraid. WHAT is happening.

  • robbiegough
    797 Posts
    Fri, Jul 31 2015 3:51 PM

    This is the post from our forum.

    • Guys,

      Being accustomed to program changes (I work with SAP in a business environment), and being the nitpicking accountant that I am, all configuration done in the systems, including bug fixes, must be totally tested in a segregated environment. Usually there is a Production (LIVE) client and one or two sub-clients that would be used for testing. That is how we approve any configuration changes in our company. Obviously the system fixes were not completely and appropriately tested. Either it was rushed or WGT is trying to keep their overhead down by keeping a skeleton IT crew.

      Welcome to looking at the bottom line and throwing customer satisfaction out the window.

      Just thought I would chime in!!!

       

       


    • Vic. we are the testing system in the WGT world. Live testing would require Wgt to segregate players to test. I'm not sure what their process is but, I'm sure for as long as I've been a member it's been trial and error. I'm sure that as a game that is advanced as much as this one, there is a tremendous amount of IT work. Looking back and reading up on the main forums and seeing the explosion of players that have joined over the past 2 years, I do not think the company has hired enough people to keep track of the progression.  I'm almost positive  that they are doing the best they can with what personal they have. Just my opinion. 

      Robbie

    I do not think that WGT has the ability to keep up with the site. 
    Robbie
  • KhR0N1K
    18 Posts
    Fri, Jul 31 2015 7:36 PM

    i agree about the flight/roll is now very very jerky and irritating.

  • Ausiepc
    30 Posts
    Fri, Jul 31 2015 8:01 PM

    Totally  agree, with this, how in the hell can you play to a green with a 30mph. cross wind when you have no idea where to aim, a long second  shot on any green becomes a lottery and if you can get the ball within 6ft, you have won it. With the greens  sometimes having rediculess break you need to put your approach as near as possible. No amount of skill helps this.  I have a friend I've been trying to convince to join , he watched me play yesterday, laughed and politely told  me to advise WGT what to do with the new format  he played games for enjoyment  not torture

     

    .

     

     

  • SparkyzFan
    2 Posts
    Sat, Aug 1 2015 12:28 AM

    It is not only you.  I am also having meter issues.  One click seems to do nothing but in reality the "meter"seems to be moving but you can not see it.  Click again too soon and power display will show up and be moving to the right.  example:  a double click will result in a 0% swing and display will be moving toward the right.  A single click, count to three and click and your swing will be a bit more than 50% and display will finally show up and be moving toward the right. 

    I cleared my cache and cookies.  I am using current firefox (Mac) and updated flash player.  first swing on first hole works as expected and every swing after that you have to double click and wait for meter to finish moving and take a "missed" swing (fop sound).  then meter behaves as expected that swing.  you have to do this on every hole, every swing except first swing first hole... I too am on 3 click meter. 

    It messes with my concentration bad!  no issues before upgrade except the occasional missing meter and of course a 94 average but that is my fault.   :{

  • SHRUDE
    5,835 Posts
    Sat, Aug 1 2015 3:26 PM

    robbiegough:
    I do not think that WGT has the ability to keep up with the site

     

    There, I fixed it for you.

  • donsprintr
    2,063 Posts
    Sat, Aug 1 2015 5:41 PM

    Another bug ... flash is eating up some serious resources during gameplay ... was confined to just on the putting green after the "dots" snafu, now it's almost constantly during gameplay. My browser process which is responsible for handling flash, usually runs at about about 160,000 k, is now hitting 600,000 or more ... 

    I give up ...

  • JLeary1
    416 Posts
    Sat, Aug 1 2015 8:15 PM

    Just to recap, all the bugs I and all others in many skins games have experienced since the last maintenance:

    * Camera views messed up - sometimes you can get your green / approach view working, sometimes not. Sometimes there is a camera icon for a green overview, sometimes not. Even when the green overview camera is there, often you cannot click on it.

    * Game seems really jerky or choppy, both the game visuals and the meter. No amount of flash and browser cache clearing helps at all. Game is now the most difficult in terms of choppy meter that it has been for me in about a year or more.

    * Flag disappearing - the flag just disappears, typically only for approach-to-green shots. Happened to all 4 players today in a skins game at Merion. You now need to remember where your aim marker is at the start of any approach shot, as it is impossible to now see the hole with no flag from any distance.

    * Regular game crashes / flash crashes. I rarely or almost never had in-game crashes. Now, today only, the game window has crashed 3 times, twice in one game, with either a blue screen of nothing, or a white window with an exclamation box.

    * Chat window loses focus on every shot / refresh. The game now does not maintain itself, but after every shot from every player, if you are typing in the chat window it gets stopped and loses focus. Not a huge problem, but annoying when you, and others have a lot of chat that gets cut off mid sentence.

    * As well, the flashing "play now" button in any wgt normal window still there. I don't usually get it for the first wgt window that opens, but every subsequent window is still doing it an has been doing it for many months now.

     

    Look, no offense, but if you are hiring student programmers to "update" the game, why not employ real programmers from the web to fix your code remotely? The simple fact is as I see it, the fact that when changes are made, more bugs are introduced, tells me quite clearly that your programmers, student or whatever, do not have the proper training on how to modularize code effectively. Proper modular code means that when something is changed in one part of the codebase, it does not affect other parts of the code. So if you introduce new changes, it does not break existing code, at least it won't if your code is properly modularized. So in OOP parlance, we were taught over and over again in first year C++ object oriented programming: "Private data, public functions or methods". That means that any existing code does one thing, does it well, and can only have its data changed through a public method, not any other way. And with a properly built class instance this way, the public method only calls and can change static or static local variables. This way, if you bring in new features into the Wgt game, the worst it can do is break the new features, the existing code can not have its data erroneously changed as it's member data is private, and only accessible through public method calls.

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