AvatarLee: From what I recall (and it's been a while since I read it) the VEM would adjust the difficulty of a round based on past performance of the individual,
To help refresh your memory Lee there were two key paragraphs discussed. One about detecting improvement in skill levels and on about what the Virtual Equipment Model does with it to change game parameters.
""A skill level monitor 306 monitors changes to user skill level. A
change in user skill level can be detected by the user's proficiency at
using a given piece of virtual equipment to achieve one or more goals
in the virtual universe (e.g., such as an improved score), the ability
to perform relatively advanced tasks with the virtual equipment, an
achieved accuracy rate using the virtual equipment, an achieved
precision rate using the virtual equipment, time spent using the
virtual equipment, combinations of these, and other factors, in one
implementation, user skill level is quantified as a number. If the
skill level increases or decreases beyond a certain threshold, a change
is communicated to the VEM 306, which in turn can communicate the
change to the input model 302 and the representation 304."
"Based on a change in skill level, one or more of the
VEM 306, the input model 302, and the representation 304 can adapt to
reflect the change. Adapting the VEM 306 can include changing the value
of one or more variables in the set of variables, changing one or more
relationships in the set of relationships, adding or removing one or
more variables in the set of variables, adding or removing one or more
relationships in the set of relationships, and combinations of these,
in the case of an increased user skill level, for example, the virtual
equipment model 306 could add additional variables for controlling the
virtual equipment that were not available at a lower skill level and
change variables representing distribution curves, thresholds and sweet
spots."
I doubt the game has even once detected an increase in my skill level beyond a threshold to change anything in its models. ;o)
However, when it does detect your and Bollie's higher skill level, the distribution of club deviations could be changing so you, Priestess and others see larger deviations more frequently. IMO this would kinda, sorta fit what you presented.
As I recall the only statement we got from Mr. WGT is "the clubs don't change". That would still, IMO, leave open the changing of the models and how club parameters interact with them.