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Advice please

Thu, Dec 3 2015 8:52 AM (14 replies)
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  • MainzMan
    9,591 Posts
    Tue, Dec 1 2015 12:53 PM

    I know this isn't exactly the right place to post this but some of you have vast experience of tourneys so may be able to offer me some help.

    I'm trying to run a tourney for our CC called Twins Tournament.  The idea is we have teams of 2 players, the first player goes out and plays the tournament and posts their score card.  The second player then tries to exactly match it, fairways and greens in regulation, number of putts and score for each hole.  Hence the name, the cards should be identical twins.  For every difference on the card 1 shot is added to the total score.

    The problem I'm having is that if the first player plays badly there is nothing their partner can do to improve on their score.  The best case scenario is to match the card and incur zero penalties.  Not much use if they have to shoot 7 over to do so.

    I've considered not counting the actual score, only the card but then everyone could play really safe and match perfectly.  I've thought about offering 1 shot off for every birdie, 2 per eagle and a 5 point deduction for a perfectly matched card.

    However I cut it though, the score has to count for something and then I come back to the problem of the first player playing badly and that's it, game over for that pair.  I'm planning to run it over 5 rounds so there is a chance of a recovery but a bad score is going to make it a big struggle.

    Any thoughts?

  • PaulTon
    10,731 Posts
    Tue, Dec 1 2015 1:46 PM

    You're not being ignored man, I think you've got us all stumped.

  • YankeeJim
    25,827 Posts
    Tue, Dec 1 2015 2:18 PM

    MainzMan:
    Any thoughts?

    Use the 4 best rounds of the 5. This gives leeway where it's needed-a missed round, your scenario, whatever. Everybody gets a wildcard.  :-)

     

  • ScottHope
    10,443 Posts
    Tue, Dec 1 2015 2:25 PM

    I think the actual score for the round should be ignored and maybe just concentrate on the differences between the individual scores for each hole by the teammates.

    If a score under par is achieved for a hole by the first teammate, then, because that is harder to achieve by the second teammate, the points awarded should be higher because of the difficulty level, if the second teammate gets close to, or matches the first teammates score.

    Conversely, if the first teammate scores over par on any hole, then, because that is easier to achieve by the second teammate, any points awarded should be much lower, or even deducted.

    Probably a rubbish idea by me but I thought I'd throw it into the ring.  : )

  • alosso
    21,072 Posts
    Tue, Dec 1 2015 2:34 PM

    Nope Scott, it's valuable!

    IMHO, if you concentrate on a side effect of the game like identical play or - in real golf - the short game (Bingo-Bango-Bongo), there should be a means to keep the scores in the "regular" area, like a score limit or something else. In the latter, my limitation might be a valid Stableford score.

    Thus, a difficulty factor or addendum seems appropriate.

  • MainzMan
    9,591 Posts
    Wed, Dec 2 2015 1:34 AM

    Thanks guys, I appreciate the advice. 

    I might include Jim's and Scott's suggestions, offer a throw away round and only use differences on the card with a bonus for any hole that is birdied by both.

    I've thought I had it figured loads of times but somehow there's always something that doesn't quite work.  I'll run through some scenarios with these 2 changes and see how it looks.

  • mantis0014
    8,946 Posts
    Wed, Dec 2 2015 2:42 AM

    As previously said, It's easier for the Second person to shoot Boges to match the First players score. (or is it easier..lol)   

    You can deduct points for a match on each hole and add points for a non-match.

  • MainzMan
    9,591 Posts
    Wed, Dec 2 2015 3:37 AM

    mantis0014:

    You can deduct points for a match on each hole and add points for a non-match.

    I kinda already am, the penalties for not having matching cards take care of that.

    What I can't figure a way round is how to still give the pair a chance if the first player plays badly.

    Or am I being too nice?  Would that just be the way it is, bad play means you don't win?

  • YankeeJim
    25,827 Posts
    Wed, Dec 2 2015 5:13 AM

    MainzMan:
    Would that just be the way it is, bad play means you don't win?

    This is what can ruin a good tournament. One early bad score and the player sees no use in continuing at a competitive level and you wind up losing steam. That's where tossing one of the 5 rounds comes in.

    Or you could assign a point value for the total score to diminish the impact. Something like 5 points for -7 or better, 3 points for-6 to -3, 1 point for -2 to par, etc.

  • lonniescott711
    4,207 Posts
    Wed, Dec 2 2015 6:39 AM

    Make the rounds unlimited play and the players post their best rounds . That way scoring wont be the issue . The problem though may be time as some teams may have players in different time zones .

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