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Meter Stutter

Wed, Apr 20 2016 2:28 PM (11 replies)
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  • Infinito3010
    3,689 Posts
    Mon, Apr 18 2016 4:23 PM

    How can one experience meter stutter, with 0% CPU and GPU load?

  • andyson
    6,415 Posts
    Mon, Apr 18 2016 5:09 PM

    Is this a trick question?  ;o)

  • Infinito3010
    3,689 Posts
    Mon, Apr 18 2016 6:38 PM

    Nope, not a trick question, It is exactly what I experience today.  I periodically monitor both CPU, and GPU loads, when I experience something out of norm.

  • donsprintr
    2,063 Posts
    Wed, Apr 20 2016 7:49 AM

    It's their flash programming ... you remember as do Andy and I, the meter was much better back in 2009 and 10, even if it was as fast as lightning. That's what I think. Apex may disagree, but to him, it's always a poorly maintained computer ... lol ...

  • andyson
    6,415 Posts
    Wed, Apr 20 2016 8:32 AM

    donsprintr:
    It's their flash programming ...

    Yes and in conjunction with the way flash prioritizes its work.  For more info on how flash prioritizes work see my post from 2011.

    From previous discussions with infinito his computer is uber-optimized and powerful, so that can't be a cause. (He is running 0% CPU usage after all. Maybe 0.4% actually no program is totally free)

    I know there is an internal Flash task called "Garbage Collection" that is not under WGT's code control. Not much info out there on what it does other than it releases un-used memory for one thing.  It runs periodically in Flash.  So, assuming the stutters seen are few and far between it might be pushing out the rendering(drawing on the screen) of the meter to the next time slot.  That would appear to us as a slight stutter.

    I'm ruling out an interruption of the meter to update the friends list as infinito has zero on his list!

  • spg777
    40 Posts
    Wed, Apr 20 2016 9:06 AM

    I am no tech when it comes to PC, but I have found out that counting 1000-1 to 1000-6, after I draw the power meter to how hard I want ot hit my shot works for me. I can not remember the last time I had a meter stutter. I was told to do this by a friend who is a PC tech. He said it gives the prosessors time to settle down befor I make my shot.

  • andyson
    6,415 Posts
    Wed, Apr 20 2016 9:14 AM

    ^^^^And that's good advice that's been around here quite a while.  Although counting to 6 is IMO a bit excessive.  3 seconds works for me.   And it all depends on how fast your PC runs.  It's hard for me to hold the power at 97.5% exactly for longer than a few seconds anyway.  You might try a shorter interval just for kicks.

  • spg777
    40 Posts
    Wed, Apr 20 2016 9:23 AM

    The reason I use 6 for my count is that for some clubs the meter lines on either side of the ding line do not move, but for some it takes to the count of 5 for them to stop moving in toward the ding line. Maybe thats just my PC.

    Thanks for your feed-back andyson. I enjoy reading a lot of your post.

  • andyson
    6,415 Posts
    Wed, Apr 20 2016 9:43 AM

    Thanks spg!

    BTW, you don't want those lines on either side of the ding line to move towards the ding.  There have been discussions stating those two lines represent forgiveness on the shot and when you release the meter, the wider those lines are apart the more forgiveness a missed ding will get.  Wide is good, narrower is not so good. 

    Give 3 seconds a try.

  • donsprintr
    2,063 Posts
    Wed, Apr 20 2016 9:52 AM

    I listen for the cooling fans to stop running ... usually means my processors are idling ...

    I can also do this on the putting green by putting the display in chip mode,setting my aim point and releasing the pointer. Without the grid and rolling balls showing, the cooling fans will shut off and the processors will idle. Then I put it in putting mode and hit my putt ... sometimes I can hit my putt before the processors start peaking again ...

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