birdwell: The simplest idea here is to only give consecutive days played bonus on ranked stoke play games. This only touches on the problem however. This would be an excellent start.
Won't work... Sandbaggers will shot rounds over 40 just for the XP points.
Few weeks ago I made a coment on a threat similar to this one... I just copied my post:
FlyinDoc:
" Include Match Play and Alt Shot stats in the algorithm for promotion, and not just the Ranked Rounds "average".
Or a tier-lever and average different from ranked rounds for Match play games...
In The Player profile let us see, (but in the summary profile we see before accepting any invitation)
- Tier: LEGEND
- Level: XX
- earnings: $XXX
- Match Play level or points: A special MP tier ranking (any number to one to ten or something like beginner, advanced and big killer lol)
- Match Play Earnings: $XXX
- Reputation: X stars out of 10 (we rate every player with the start thing like the videos for free credits)
Of course conditions for every player should be according to the MP level or tier, so if a player only want to play match games, then don't let him be stock in the ladies tee... he need to advance through any kind of handicap.
Another Ideas regarding MATCH PLAY CHALLENGE:
- for being able to play challenges you need to complete several amount of ranked rounds in every tier and have an specific Av. (this is to avoid you to loose because you are not on level and to avoid you stealing from others
- You can only play challenges inside your MP level or Tier.
- restriction to maximum amount of credits according to tier. (Ex: Amateur max 25cr, Pro 50cr, tour pro 75cr, master 100cr, Tour master 200, legend max amount) this way you can also promote tiering up.
Now regarding ranked rounds paid tournaments for avoiding sandbagging:
WGT need to promote tiering up. I have few Ideas
- As in real life the pros are the ones that hit the ball better and further. So A maximum amount of distance capability for tiers can do the trick. (for example The top R11: as legend you can hit it as maximum length, lets say 100% for 285; and for a Tour Master the maximum length can be 90%, for Master 80% for Tour Pro 70%...) This way if you are legend, you are better, you hit the clubs better... This can help to make things fair and we can avoid a Tour pro shooting with my same clubs 100 yards shorter than a legend. So If I want the to play my clubs better I will need to tier up or buy a specif club set for my tier (this is to make WGT people happy, more money)...
- why people avoid to Tier Up? that is WGT Fault, there is nothing to win tiering up. So people ask themselves "why should I post good ranked rounds if they are gonna throw me 20 yd off tee? I will stop wining credits from that distance" ... What about dividing the equipent by tiers instead of levels. I became legend at level 80 and I had played masters with better equipement than I... I'm still not in level for the R11, I tee Off from the parking lot and masters with more level have better clubs and less distance... Acces to Equipent should be this way so people will be concern, insted of leveling up, to tier up. what does the level means any way? how much I play? sure it is not how many skills I have. To know the skills of the player we look at his Av and Tier...
- A radical option to avoid sandbagging, Tier promotion, and more play; can be to set acces to the equipent by level, number of ranked rounds and Average. For Example Burner 2.0: Av 61, ranked rounds 100 and level 79. this way you make sure people play ranked rounds to achieve that level and a good average to tier up and avoid sandbagging.They will need to play good round to gain acces to the better equipement, and this will make them to play for real and be part of the tier they belong.
I have many more ideas but I don want to bother you guys becuase of my poor grammar and this book writing lol, just remember they are just ideas and I don't thing they are the best, but something to start from.
Javier,