I withdrew from that winter tournament on hole #5. Although i birdied the first 4 holes, i got to the par#3, was 1 yard from pin, steep break i adjusted right for it, ball went STRAIGHT (JUST LIKE #11 AT CABO). The sn2 putt i had for par, had NO MOVING DOTS, i aim for centre of pin, hit ding, PUTT GOES RIGHT!. That made me just withdraw instantly. MY BIGGEST AND I MEAN BIGGEST hate of WGT are the "FAKE BREAKS", or vice versa, no moving dots visible, but ball goes right/left of hole. Most places i have remembered SOME, of these fake breaks, but unles your a geek and have written them all down on a notepad (i have better things to do with my time) its easy to forget where they are. When these Fake brake's occur, i just quit instantly, i cant be bothered anymore wasting time on bad mappings of the greens.
I give credit to wgt for most of the greens accuracy, most courses the breaks do their job right in turning the ball, but there must be about 30% of places which are inacurate (+slope indicators included) because i dont mind missing due to me not reading putt, but having an easy putt sail wide as the moving dots showed a break which was not really there and decides a tournaments outcome, then this is a very big annoyance of mine!"
And to the OP, if you shank near lake, then you got to know whats coming, but as for the drop, this is another issue wgt needs to fix, how about using the aim marker to pinpoint a place you want to drop ball and then stick your avatar there.
But with the drop issues, i think its a lot too do with not being able to stick avatar on right edge of green as the camera man could not take a shot from the lake, you notice this when trying to get front view on congressional 18, due to that would send poor camera man into lake you only get reverse view. But it wouldn't stop iyou being allowed to drop more inland!