tibbets: I say you got what you wished for
No, I didn't. I said very clearly weeks ago that I prefer no reputation tracking whatsoever over a botched implementation of reputation tracking. Unfortunately, that's exactly what happened.
tibbets: and now it has to be lived with.
Not at all. If a blunder occurs, it needs to be corrected, not "lived with". I trust WGT will soon (possibly as soon as in December) realize that the current version of reputation tracking is untenable and that they will either modify or cancel it.
The first fix is obvious: as soon as you are ditched by everyone in a multi-player round, it's no longer a multi-player round, but a single-player round, and therefore it must not affect your reputation score.
tibbets: Nivac is right, quitting is quitting.
Oh, really?? Then why not track quitting in all single-player rounds as well? Huh? I remember how adamantly you opposed that idea, Tibbets. It's utmost hypocrisy to want to impose on other players what one rejects for oneself. As has been said, it frequently happens that players are left alone on the course as soon as the TEE OFF button is pushed.
tibbets: It's how the stat must be, without discrimination for reason, justification, or excuse.
Nonsense, Tibbets. The exact opposite of what you're saying is true: It's how that stat must not be, because it must distinguish legitimate disconnections from illegitimate ones. And this is easy to achieve, from the programming and software point of view. I trust WGT will implement these fixes soon.