if you check the ready go's, you see that the scores not get lower but more and more players get the low scores. Its a pretty good sign that this game is basically going nowhere for more and more players.
For certain there is one thing wgt should do to clean its game up and thats getting rid of cheatoptions, but in the end it will not make much difference, the game simply almost did reach its full potential and other than new courses can keep it alive in the long run
So i got an idea: the solution for this game to get more difficult is undoubtfully uneven lies, but it seems its all or nothing at the moment, so starting players wont play that anyway, they yet have to master the "normal" game first.
But suppose you give players an index number based on tier, average ( real one) and level and that indexnumber gives you a certain percentage of uneven lie effects
Say a pretty new player has become a tour pro, level 60, average 72, which gives him an index of 100 ( for example) At that moment , reaching that 100, he now is not playing on even lies anymore but there is a 10 % increase in uneven lie effects.
The next step will be 20% etcetera, till a tourlegend , 55 avg, level 105 gets 50%
If you just get to 50% wgt still has the rest left for expanding and special tournaments or for dansamcam, who anyway should get 100% all the time :-)))
Not a clue if this can be realised softwarewise at all, just an idea to make the game more interesting and optional to growth again