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The uneven lie personal indicator

Sun, Sep 22 2013 4:01 AM (3 replies)
  • Covenant
    1,498 Posts
    Sat, Sep 21 2013 6:44 AM

    if you check the ready go's, you see that the scores not get lower but more and more players get the low scores. Its a pretty good sign that this game is basically going nowhere for more and more players. 

    For certain there is one thing wgt should do to clean its game up and thats getting rid of cheatoptions, but in the end it will not make much difference, the game simply almost did reach its full potential and other than new courses can keep it alive in the long run

     

    So i got an idea: the solution for this game to get more difficult is undoubtfully uneven lies, but it seems its all or nothing at the moment, so starting players wont play that anyway, they yet have to master the "normal" game first.

    But suppose you give players an index number based on tier, average ( real one) and level and that indexnumber gives you a certain percentage of uneven lie effects

    Say a pretty new player has become a tour pro, level 60, average 72, which gives him an index of 100 ( for example) At that moment , reaching that 100, he now is not playing on even lies anymore but there is a 10 % increase in uneven lie effects.

    The next step will be 20% etcetera, till a tourlegend , 55 avg, level 105 gets 50%

     If you just get to 50% wgt still has the rest left for expanding and special tournaments or for dansamcam, who anyway should get 100% all the time :-)))

     

    Not a clue if this can be realised softwarewise at all, just an idea to make the game more interesting and optional to growth again

  • CerinoDevoti
    3,232 Posts
    Sat, Sep 21 2013 8:51 AM

    I can't say I agree. I think it best that the UL play is consistent throughout all Tiers. I've said it a ton of times but the best way for anyone to first learn UL play is to use the starter clubs and ball. It's like going back to the beginning and learning normal play as a hack. Once the foundation of learning how to move the aimer to compensate for the lie has been built, it gets easier with better clubs just like our normal game.

  • LOLserver
    3,522 Posts
    Sun, Sep 22 2013 3:36 AM

    Two things about Uneven Lies in WGT

     

    • game is "intuitive" and not mechanical as it is with even lies. Real golf is intuitive.
    • cheating adds do not work/help

     

    Difficult to convince the majority of the players who find UL so unrealistic when especially the UL short game is so extreme that in fact is unrealistic.

    I think is a REAL pity not helping & correcting/finishing the Uneven Lies by WGT so ALL players find them "challenging".

    There are more & more players using cheating adds then ever. Cheating is eating the game from within and might end up eating WGT too due to Flash & even lies (easy outsider programming). 

    There are some golf games to be launched soon that will make WGT realize that there are NOT the only ones in the market, then, I believe WGT will try to focus on making the game interesting & challenging again.

    Eric  

  • Mushy01
    2,567 Posts
    Sun, Sep 22 2013 4:01 AM

    The concept of uneven lies in itself is a great idea and probably is the way forward, but the times I've given it a go, around the greens is just so unrealistic, it doesn't warrant the ball usage I'm afraid.

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