Proruff, if you didn't go through the exercise all of the CG wedges in Punch shot mode, go through the exercise again, starting with no-spin shots. and then making slight top spin and backspin adjusts to observe impact on carry vs. roll.
Each loft has its own characteristic behavior, but all of them are very exact for distance from 80% - 100% power. Because of the spin generated by the CG clubs, using only very minor spin adjustments can make the ball dance - either forward or back after landing - to your command. An added benefit to punches is that corrections for elevation and wind are simpler - 3 ft elev is 1 yd +/- and 10mph wind offset is about 2 yds with the CG- 64 degree/50yd punch and increases to ~4 yds with the CG 54 deg 84yd punch club. Note that impact from cross-winds is cut nearly in half, compared Full shot mode! I call punch shots 'wind-tamers', lol
No-spin with flat landing area, the 64 deg lob wedge carries 50 yds and backs up a couple of feet, the 60deg 68 punch stops dead at 68 yds, the 56 Deg punch carries 84 yds with 1 or 2 yd roll out.
Use with care if landing slopes down going away (Oak #1, long right pin, for example) or to highly elevated greens (BPB #2 or BPB#15, for example), because of the lower trajectory of punch shots.