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Re: BALL LIFE

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Thu, Sep 11 2014 8:20 AM (13 replies)
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  • WigerToods2010
    8,448 Posts
    Sun, Sep 7 2014 1:51 AM

    ApexPC:

    A solution is to maintain a ready supply of balls - say 6 or more of the same make/model ball. Then it doesn't matter because you likely won't run out of balls during a round.

    Great idea.

    I'll take a minimum 2 sleeves of cally lvl 33's, please.

    Thanks.

     

    TopShelf2010:

    I believe a Ball Hit counter might be a difficult task. Considering the variety of balls that are available in the Pro Shop and the different Durability Ratings they have, to develop a Ball Hit counter that recognizes each players ball, might be to much to ask for.

    Hi TS,

    Why would it be a "difficult task"?

    The information is already there. We already see it continually during a round.

    I know I've posted the following previously;

    Still can't fathom what the problem is implementing it or something similar.

  • TopShelf2010
    10,975 Posts
    Sun, Sep 7 2014 6:55 AM

    .

  • gerryniswonger
    1,890 Posts
    Thu, Sep 11 2014 6:19 AM

    A cash cow is right!  I, and many others have begged WGT to make the "Caddy" an option so we can remove it and eliminate hitting the balls out of bounds over the greens.  I never thought of it before, but of course they won't do that because it is also a "Cash Cow" that makes them a lot of undeserved money.  They are not satisfied with just "Ball Life" and players hitting bad shots.

  • gmaster007
    2,101 Posts
    Thu, Sep 11 2014 8:20 AM

    dad126:
    Would it be possible to  have the ball life meter show while the  ball is in inventory?

    it would, but they won't bother

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