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Re: shot shaping

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Thu, Nov 13 2014 5:59 PM (19 replies)
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  • YankeeJim
    25,827 Posts
    Thu, Nov 6 2014 8:54 AM

    dedBuNNy:
    Your slice starts right from the moment you hit the ball so if you're going say around trees that are close to the box, you kinda have to aim away from them, opposite.

    I disagree and I'll use BPB#2 as an example. From the back tees, without touching the default aim, a drive missed to the first line before the ding clears those trees on the left by going around them.  The rendering of the shot appears to have it fly right through the trees but it's actually going around them, you just don't get that curve rendered.

    Granted, it isn't a true draw but plays just like one. If the pulled hit were to actually start directly off the club you'd hit those trees.

  • dedBuNNy
    1,919 Posts
    Thu, Nov 6 2014 9:47 AM

    YankeeJim:

    dedBuNNy:
    Your slice starts right from the moment you hit the ball so if you're going say around trees that are close to the box, you kinda have to aim away from them, opposite.

    I disagree and I'll use BPB#2 as an example. From the back tees, without touching the default aim, a drive missed to the first line before the ding clears those trees on the left by going around them.  The rendering of the shot appears to have it fly right through the trees but it's actually going around them, you just don't get that curve rendered.

    Granted, it isn't a true draw but plays just like one. If the pulled hit were to actually start directly off the club you'd hit those trees.

    Hmmm.... Yes the BPB Tree, famous throughout ... everywhere. 

    When I 'bought' back my clubs I was using a ping driver, L58, it's all I could grab as WGT would not furnish me with an R1. I was playing BPB and tried to do just that on that hole it hit the tree all the time, to the point I gave up and just fired to the far side. 

    I know what you mean, yes getting around that tree isn't so bad, certainly not the hardest 'bendy shot' that's for sure. Perhaps it's just that you need a lofty driver to do it. That ping is a 10.5 driver, but listed as a med/high so it keeps drives apparently low enough to clip that tree. 

    When I see you on if you wanna jump on there we can... One thing the L85 Covert does well is 'bend' shots.

  • hpurey
    11,505 Posts
    Thu, Nov 6 2014 10:04 AM

    YankeeJim:
    I'll use BPB#2 as an example. From the back tees, without touching the default aim, a drive missed to the first line before the ding clears those trees on the left by going around them.

    I'll chime in here, in agreeance.   I used to take the time to aim out right and then miss even earlier than the first line before the ding.  Then, once I made TL and got super lazy lol, I just decided to  leave the aimer in it's default location and try just one line early.  Haven't hit the tree yet that way.

     

    But,  I do wish that a true draw fade option would be added,  maybe even more so than I wanted the yellow Callaways- and that's HUGE.  lol

  • YankeeJim
    25,827 Posts
    Thu, Nov 6 2014 10:30 AM

    hpurey:
    But,  I do wish that a true draw fade option would be added,  maybe even more so than I wanted the yellow Callaways- and that's HUGE.  lol

    Heh, in Flash based pool games you can move the spin dot all over the cue ball and get expected spin with it. Can't imagine how cool that would be to have here.  :-)

  • ZioMio
    4,680 Posts
    Thu, Nov 6 2014 11:43 AM

    YankeeJim:
    in Flash based pool games you can move the spin dot all over the cue ball and get expected spin with it.

    Flat surface YJ ... but it sure would be cool if they can figure it out for this game.

  • YankeeJim
    25,827 Posts
    Thu, Nov 6 2014 11:46 AM

    ZioMio:

    YankeeJim:
    in Flash based pool games you can move the spin dot all over the cue ball and get expected spin with it.

    Flat surface YJ ... but it sure would be cool if they can figure it out for this game.

    That wouldn't be hard to get right. Just tilt that flat surface to the angle of ascent on the ball. I'd actually rather see  stance adjustments like Links had.  :-)

  • ZioMio
    4,680 Posts
    Thu, Nov 6 2014 12:06 PM

    YankeeJim:
    That wouldn't be hard to get right.

    Hope you're right ... but I ain't holdin' my breath.

  • CanineSupervisor
    1,882 Posts
    Thu, Nov 6 2014 5:24 PM

    YankeeJim:
    . I'd actually rather see  stance adjustments

    That's funny you said that...because in the Game Client, WGT can adjust the player stance ...we (the players) just cannot see it , due to it being a hidden feature in the 'stage'.

    So, the ability to let us have access to the asset control is feasible.

    I really do not see any difficulty in adding a spin feature, i.e. shot shaping, either. Notice how the spin dot on ball moves up/right when you add full top to the ball?

    just sayin'

  • jetjon
    102 Posts
    Fri, Nov 7 2014 7:02 AM

    I may be talking out of my head but one thing I have noticed is when you on a sidehill lie the ball seems to move accordingly--let me explain- A sidehill lie w/the ball above your feet in no wind tends to go left( like in real golf)--this only occured when somehow the shot pal grid was turned on-I honestly could not play w/this turned on-

    Anyway I am encouraged by the responses and would like for the game controllers to really consider hard to include this idea!

  • gr8flbob
    592 Posts
    Thu, Nov 13 2014 5:59 PM

    For direct crosswind, aim where you want the ball to land, then 'pull the trigger' early (for left - right wind) or late (for right - left wind) at the indicated point.  Terrain in the landing area needs to be taken into account, of course, as the post-landing roll-out  is a factor of terrain and wind direction.

    As noted by others, hitting 'off-ding' will reduce distance - my data is 5% yardage loss at either extreme of the lite-blue area surrounding the 'ding' line (i.e. the 20 mph points.

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