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Re: Making all golf balls more durable

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Mon, Apr 27 2015 1:07 AM (15 replies)
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  • alosso
    21,070 Posts
    Thu, Apr 23 2015 10:59 PM

    This WGT talk about "losing compression" is farcical IMHO. They are trying to NOT speak about the business fact that they want a steady income from the players. Instead, they create a physical analogy where there isn't any.

    Realism of the simulation has limits - this is one of them IMNSHO.

    WGT balls don't wear or suffer scuffs or lose any performance, they stay perfect in their first day characteristics. (Me thinks it was too difficult to program in the beginning) This would go on forever unless the count of strokes. By this, the limited availability of the "ball" licence is maintained, concluded individually by the countdown to zero strokes left or by hitting certain termination areas, e.g. water and OOB.

     

  • srellim234
    2,077 Posts
    Fri, Apr 24 2015 6:34 AM

    No one has said a WGT ball loses compression. We're talking about reasons real-life golf balls are worn and taken out of play, then comparing to balls being taken out of play here. WGT simply determined that golf balls in their game should "wear out" because real-life golf balls do the same.

    Exactly the same as a first person shooter game requiring a player to reload a gun or carry a limited number of rounds in his ammo vest. It's an attempt to make the game more realistic.

    As for the difficulty of programming performance degradation, it might have only been too difficult for WGT programmers, not others. ShotOnline golf balls have had that feature since before WGT hit the internet. I understand that SOL requires downloads so maybe it was too difficult to do in flash but maybe it wasn't.

  • SweetiePie
    4,925 Posts
    Fri, Apr 24 2015 7:23 AM

    Well, dot wise, there are 2 1/2 vacant dots available for increased life. But, as pointed out, if a new 5 dot ball went OB or wet. this Forum would light up like a Christmas tree with heat...if an installation for ball retreval were an option it would help to quiet things, or better still, if WGT would provide an insurance policy of some type for sale. But it could only be interesting if ball price diminished with a volume purchase.

  • phiber
    2,795 Posts
    Fri, Apr 24 2015 8:08 AM

    just s short google search found this:

    When to Change Balls

    Balls are likely to be lost or damaged before they wear out. According to Golf Digest, unless there is visible damage to the cover, the average golf ball should last at least seven full 18-hole rounds without any degradation in performance. A little lost paint or other marks that leave the contours of the cover intact are acceptable, but once there is a scuff on the cover that feels rough to the touch it is time to take the ball out of play.

    I've never been able to do that IRL because mother nature, like Chad, wants the balls to go OB or in an irretrievable hazard

  • srellim234
    2,077 Posts
    Fri, Apr 24 2015 9:02 AM

    I agree, phiber, but a little more explanation needs to be added to  justify a shorter ball life here than 7 rounds. This game assumes that a dinged shot is going to result in a professional caliber ball strike with a high swing speed. The grooves on current high quality wedges and irons at that swing speed are going to scuff up a cover long before 7 rounds are up.

    What I don't particularly understand from a realism standpoint are cheaper WGT balls simulating surlyn covered low-end golf balls having a shorter life span than premium balls. They make a lot more money that way but it's not realistic.

  • alosso
    21,070 Posts
    Mon, Apr 27 2015 1:07 AM

    srellim234:
    No one has said a WGT ball loses compression.

    Me neither. Alas, WGT use the silly "compression" analogy to explain the limited duration of WGT balls.

    srellim234:
    We're talking about reasons real-life golf balls are worn and taken out of play, then comparing to balls being taken out of play here.

    Nope. The OP asked for more durable WGT balls, and the first answer was the "compression" analogy. Pardon me, that's nonsense! Fact is that the "ball" license has a limited validity, counted in strokes.

    srellim234:
    What I don't particularly understand from a realism standpoint are cheaper WGT balls simulating surlyn covered low-end golf balls having a shorter life span than premium balls. They make a lot more money that way but it's not realistic.

    You want to say that virtual WGT equipment simulates real materials? IBTD! 

    All this Pro Shop talk of graphite or steal or whatnots is commercial bs, trying to promote the brands and makes in real golf. Here, it's but a bunch of software with numerical parameters. The only thing we get from Nike or Taylormade is their logo in pixels, and money is all that matters.

    Also, durability is not a Q of ball price - 2.5 durability is available for 10 cr as well as for 700 cr.

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