I would like to add to my previous posts the following words, as my insane 61.XX average stays put, no matter how poorly I play on any given day, simply because at some point I managed to squeeze in a few good scores : not only is this way of calculating the average insane; i.e., terribly inconsistent with a player's true abilities, and threatening to bump him or her up to a tier in which he or she is not really fit to play; it takes away the pleasure of feeling good about this average, since it is virtually meaningless. What is more, in multiplayer games, I find it a personal source of embarrassment, as I know my average misrepresents my real strength as a player, thus creating false expectations.
So I extend my plea to WGT to please restore some significant degree of realism (see earlier suggestion here below*) in the calculation of the average, and find more reasonable ways of discouraging sandbagging.
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* I think the score of the occasional bad game could be largely ignored or not factored in, only affecting the average by a few insignificant decimals, whereas a number of higher scores over time would betray a trend or true skill level, and be appropriately counted in the calculation of this average.
As for foolish and unethical sandbaggers, there should be indeed a way of banning them or blocking them, or making an example of them to discourage further sandbagging,