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Re: slow the roll

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Sun, Mar 5 2017 9:11 AM (18 replies)
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  • Robert1893
    7,719 Posts
    Mon, Feb 20 2017 6:12 PM

    SmillerTim3:
    what I can't predict is when the ball flies off the green for 50 additional yds, this is not acceptable, it never happens in real life, so why should it happen in a game? and yah sure I could sit here and spend money on the game to upgrade my clubs, but I'm not going to do that, it's silly, especially when the game is not consistent.

    I've played with rentals that are a lot higher level than the ones I use now, and used a high level nike ball with them, only to have similar results, no consistency. Bottom line, all I'm asking from the developers is to get rid of the crazy exagerated rolls, I can see maybe sometimes 50', but never 50 yds or even 20yds, c'mon that's ridiculous.  


    You're going to have to provide examples because I've never experienced that on the majority of the courses and the holes. The only hole that I can think of where that has happened is the 5th hole at St. Andrews.

    On an approach, if a person hits one of those downslopes at just the right spot, the ball can roll for probably about 50 yards. I once had a 108-foot putt on that hole. I remember it because I actually made the putt! While not 50 yards, still...

    In any case, at that moment, I didn't care how far the ball had rolled on the approach. Sure, it probably shouldn't happen. But it can, and a good player is aware of it and adjusts his or her shots to account for it. And when it happens, you view it as a challenge. 

    Nevertheless, on no other course or hole can I think of that happening, even with the starter balls. I suppose the ball will rollout considerably on the 14th of St. Andrews. With a longer iron that green is tough to hold, unless one has higher priced balls with significant spin as well as great irons. Wedges, however, will hold nicely on either hole. 

  • alanti
    10,564 Posts
    Mon, Feb 20 2017 7:48 PM

    As already described, the clubs are not linear yardage....and anyone using this method will soon find this out. If you want to hit 75% of a 150 yard club, would it not be sensible to go down a club....and still take some distance off the meter?

    Also remember to use the punch shot....it is like a new whole set of clubs at your disposal and helps lock those yardages down.

    SmillerTim3:
    what I can't predict is when the ball flies off the green for 50 additional yds

    Personally, the only time I have seen a ball fly off the green like that is when you hit the pin - then it is daft....but having seen some real shots played in golf.....it happens then too.

    Basically you will get more roll out from your shots, particularly your 3W and 3-5 irons, as they are not high trajectory clubs......but as someone who used starter clubs until I hit master....50 yards is exaggerated. 20 yards perhaps.

    The other scenario is you hit a downslope on the approach, especially on the fringe - these do tend to bounce on unrealistically, but not 50 yards unrealistically. 

    From masters tees and a good driver, most holes will be approaches using 6-9 irons, or wedges. These will not run that far.

    Do not use an expensive ball - to get the best out of them you also need higher level clubs. You would just be wasting your money.

    Just play for fun and set your own goals.You only have 120 odd ranked rounds, so you have a lot of learning to do.

  • alosso
    21,070 Posts
    Mon, Feb 20 2017 10:03 PM

    SmillerTim3:
    Stop the 50yd rolls off the greens,

    You club / ball combo won't produce a lot of natural backspin to hold the greens. I remember that I used to apply full bs on every shot with all Starter equipment. Even now, with better equipment than yours, I know that "no bs" may produce an unwanted quantity of roll.

    I'd like to propose to appy half bs on your shots and adjust from there for best results.

    On a different note, why do you carry only 13 clubs? You might add a hybrid or a third, intermediate(?) wedge!

  • PhilEStein
    1,269 Posts
    Mon, Feb 20 2017 11:53 PM

    I'd like to propose you use the right club for the right shot. 3/4 of 150 is 112.5 yds but 75% of an 8- iron is not 112.5 yds. By using 3/4 of an 8-iron, you are sending the ball at the target at a much lower trajectory and therefore it will roll out much further.

    The ideal club would have been your pitching wedge at 110 yds. It will come down virtually vertical with very little rollout.

    Maybe you should reappraise your thinking and your shot selection OP.

  • dedBuNNy
    1,919 Posts
    Tue, Feb 21 2017 7:30 AM

    YankeeJim:

    .....  This is a golf game, not connect the dots.

    Weeeellllll, it's a connect the dots game which uses the game of golf as a playing and interaction method. 

    This game has almost zero relationship to the actual game of golf, in real life. Just too many examples of such and no point in laying them out, everyone knows already.

    When you're watching a 'top' player, simply swing an aiming arrow, based on a calculated distance to a determined 'dot' on the green, then just casually execute the shot by hitting the 'perfect' spot on the swing meter resulting in the ball 'connecting'' to the resulting 'dot'... over and over no matter the conditions of play - Ya, it's a little hard to view the game as anything other than 'connecting the dots'. Literallly almost no concentration required, why? Because no matter what the playing conditions, once you know which dots to connect, your results are pretty well guarranteed, other than spazzing with the mouse.

    What's funny is that in an effort to add some of the random realism into the game, they mess with deviation and game parameters. But instead of it translating into what is the randomness you see in real life, because this game doesn't use any physics engines, it just results in completely bizarre shot results, the ones even 'good' players are talking about.  What's odd is that those manipulations aren't game-wide, as in those changes don't interfere with everone's 'dots', I mean if that were true you'd see some variances in the money board, you don't though, none.  

    Doesn't really bother me, I don't care, more amussing than anything else at this point. 

    Game is what it is - :)

  • YankeeJim
    25,827 Posts
    Tue, Feb 21 2017 7:40 AM

    dedBuNNy:
    This game has almost zero relationship to the actual game of golf

    And that would be your "amussing" opinion.  :-)

     

  • Robert1893
    7,719 Posts
    Tue, Feb 21 2017 10:42 AM

    dedBuNNy

    Cool story, bro.  

  • Thomasbalu
    192 Posts
    Sun, Mar 5 2017 9:11 AM

    SmillerTim3:
    come on guys, let's make this game some what realistic. Stop the 50yd rolls off the greens, it's so ridiculous. It's 50' not 50 yds!!! Tell me when was the last time you ever hit a ball and it hit the green and then proceeded to roll 50 yds!!! 50yds!!! I can't say this enough, it's absolute garbage. Please slow the roll, fix it.

     

    This has to come from a Canadian who never played scottish fast greens Stimp 10+ 

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