JimbeauC:
mouthmygolfballs: it works with all clubs
Not really. I've tried it with irons. The ball doesn't actually curve. It's just a straight pull or push.
Again, this is the actual truth. It's been pointed out in several threads Ad nauseam.
Confirmed by many tests by Scott, and other observations; you cannot, technically, draw and fade your irons.
Many new players may come to this conclusion when somewhere in WGT land they talk about draw/fade the DRIVER but that's about it. The irons do not curve.
Plus, there is more to a draw and fade than 'hitting around trees, etc.'
It's also about the shape of the landing area, controlling a certain roll out direction, hitting the ball in a consistent manner (as Jack Nicklaus explains why he uses the fade instead of a 'direct shot forward', a fade is easier to repeat than a exact shot on the center), and most important, minimizing your margin of error.
In other golf games, the draw and fade are game changers and add certain control to tricky shots (up and down in ele., rollout on small green landing areas w/ sand traps front and back, etc.) and the use of them is only partially about 'hitting around trees'.
I guess WGT left out draw and fade programming because 1) they don't know how to add it. Or maybe 2) they want to reward players for hitting ding and add no advantage to hitting late or early, which IRL is unrealistic. (see Jack Nicklaus above)
PS To add, I've tested off ding with the driver against crosswinds, and back then there were results that have shown that missing the ding does not always mean loss of yardage.
Maybe due to the magnus effect, the ball BS etc. I've usually seen a drive w/ backspin hit pre-ding (draw) against a crosswind from left to right actually went farther than a drive that was dinged. This could concur with effects that this type of wind has against a ball w/ back spin. Test out different drives, methods and conditions yourself to see.