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Re: Product Improvement for Mobile (and all) Players

Sat, Aug 11 2018 7:06 PM (7 replies)
  • RoryRodriguez
    85 Posts
    Tue, Aug 7 2018 8:21 PM

    I ONLY play the mobile version, but some of these suggestions would be applicable to PC players as well:

    1) SWING BAR: Mine has always been super stuttery - like a golfer on crack. My real golf swing has tempo, and I try to maintain that tempo from the takeaway to the finish. In WGT, the swing bar often starts out smooth, and then races at light speed through the central hitting zone, as if to trip up the player. This even happens with high cost wedges that supposedly slow the meter speed. These are your scoring clubs and in real life, are generally hit with more control and finesse...I wish WGT would allow me to get the same performance out of my virtual wedges that I do in real life. The herky-jerky swing bar is agonizing.

    2) DRAW/FADE: Some hole intros suggest hitting a draw or fade; many tee shots lend themselves to shot shaping, yet the game doesn't allow the player to actually do this. This is a critical part of golf that WGT misses.

    3) CAMERA ANGLES: Many camera angles at certain courses/holes make it impossible for the mobile player to hit a good shot. Often the camera is positioned on the ground below the green, looking up - leaving you with only a shot of your avatar's head instead of the ball and shot line. Other times the camera is zoomed a mile back, and your avatar is a tiny speck. Other times, you are given a vague side shot that doesn't accurately depict the wind direction/ball flight that you are going to hit. It can be like hitting shots blind folded. Kiawah is a prime example - the course seems easy for PC players, but can be very frustrating for mobile players because of the multitude of terrible camera angles we have to work with. Too bad we can't take full 360-degree control of the camera and position the view where we would like - you know, like real golf.

    4) CONSISTENT RESULTS: Every time I hit my 195-yard 4 iron at full power, with mild wind, and "hit the ding" - but the ball mysteriously travels only 35 yards and lands in the brush - I feel totally ripped off. Did the game predetermine that I should be handed a triple bogey before I even teed off? 

    5) UPDATED EQUIPMENT: Most of the clubs in WGT are two years old or older. If we are playing PGA Tour tee distances at higher levels, you should be able to hit PGA Tour distances with your shots! Current driving distance leaders AVERAGE 320 yds, yet I can only hit that far in WGT if there is a severe tailwind and a flat or downhill fairway.  Since I am on the black tees, I often wonder how this game would be to play if I could hit tour length shots on average, like the pros do. Ever hit 2 really solid shots on a long par 4 in WGT, yet still be well short of the green? Being challenged is one thing; being set up to fail is NEVER fun.

    I work in the golf industry, live on a golf course, and swing real golf clubs almost daily. I don't lose my temper on the course, and have never thrown a club in real life - but WGT often has me quitting and shutting off the game in frustration, feeling ripped off. Right now I refuse to spend a penny on WGT. Improve the game, update the game, fix the game. I would gladly pay then. Stop wasting programming effort on arcade "ball effects" and other silliness. Having apparel that improves your gameplay also dumbs WGT down to GolfStar level (arcade). WGT is moving farther away from golf simulation, toward golf arcade.

     

  • TopShelf2010
    10,927 Posts
    Wed, Aug 8 2018 9:00 AM

    .

  • Robert1893
    7,719 Posts
    Wed, Aug 8 2018 1:17 PM

    RoryRodriguez:
    4) CONSISTENT RESULTS: Every time I hit my 195-yard 4 iron at full power, with mild wind, and "hit the ding" - but the ball mysteriously travels only 35 yards and lands in the brush - I feel totally ripped off. Did the game predetermine that I should be handed a triple bogey before I even teed off?

    While Don did a great job of deconstructing the rest, I have to add a couple of comments. 

    If you were in the fairway and had properly aimed, there's no way this happened. I have never dinged a shot from the fairway with a 4 iron and had it go only 35 yards. In fact, I rarely ding a shot, and I've never had a 4 iron only go 35 yards, unless I was in 60-70% brush. Somehow, I think you're leaving out some important pieces of information.

    And while I agree that the ball effects and apparel stuff does make it more arcade like, no one is obligated to purchase them. 

    Finally, a number of new clubs have been introduced over the last couple of years. Regardless, as Don notes, there's nothing wrong with the equipment. But more to the point, you're carrying a driver that's only rated at 277 yards. The better equipment you want is actually already there for you. 

    If you purchased the TM R1 (L98+ driver) you would be averaging over 300 yards. In other words, you can't complain about your results if you choose to use inferior equipment. Or it seems a bit disingenuous to complain that WGT doesn't provide newer equipment and not acknowledge the equipment that is presently available and is more than adequate. 

     

  • TopShelf2010
    10,927 Posts
    Wed, Aug 8 2018 1:55 PM

    .

  • Robert1893
    7,719 Posts
    Wed, Aug 8 2018 3:04 PM

    TopShelf2010:
    I also would like to suggest to the OP, that if they would like a little better performance to upgrade from the Starter Balls. If credits are an issue even the Tour SD's will yield better results. If the OP can manage a few surveys a week, and step up to one of the player favorites like the Level 33 Callaway.. they might see the additional yardage they are referring too.

    +1

  • RoryRodriguez
    85 Posts
    Fri, Aug 10 2018 10:51 PM

    TopShelf2010:

    More often than not, meter issues are on the USER'S end... not WGT's fault

    I could not disagree more Don. The swing bar is not a 3D animation with shading and specular lighting; it is a simple 2D animation. It shouldn't be too hard for WGT to optimize this to give the user a chance. The random "surprise stutters" make playing the game frustrating (like having a real life playing partner shouting at you in the middle of every swing). With the multitude of complaints about the swing stutter in WGT, you'd think they'd listen and improve the very core component of the game.

     

    RoryRodriguez:
    2) DRAW/FADE:

    There are only a handful of holes where this is necessary. And the solution is to adjust the aimer and hit EARLY or LATE to simulate Draw/Fade. This process takes some practice.

    This does not simulate a draw or fade, but rather a pull or push. I see several holes/shots where the ability to hit a draw or fade, as in real life, are vital.

    RoryRodriguez:
    3) CAMERA ANGLES

    Camera angles are what they are. On the older courses like Kaiwah, the creation process was still fairly new. On the newer courses that have been released, you can tell how WGT has learned over the years. There is NO CHANGING what it already created.

    Sure there is, if WGT is willing to update the game.

    RoryRodriguez:
    5) UPDATED EQUIPMENT

    Equipment available in the Pro Shop is more than adequate to play this game. 

    Robert1893:

    If you purchased the TM R1 (L98+ driver) you would be averaging over 300 yards. In other words, you can't complain about your results if you choose to use inferior equipment. Or it seems a bit disingenuous to complain that WGT doesn't provide newer equipment and not acknowledge the equipment that is presently available and is more than adequate.

    This supports my original point - that the game equipment needs an update. The TaylorMade R1 driver was introduced in 2013 - five years ago. Time to refresh the equipment and give us the opportunity to AVERAGE 320 yds if we're going to play pro tees.


  • Robert1893
    7,719 Posts
    Sat, Aug 11 2018 4:56 PM

    RoryRodriguez:
    This supports my original point - that the game equipment needs an update. The TaylorMade R1 driver was introduced in 2013 - five years ago. Time to refresh the equipment and give us the opportunity to AVERAGE 320 yds if we're going to play pro tees.

    N = 1

    So, no, it doesn't support your original point that the game equipment needs an update.

    First, there's no need for a driver that averages 320 yards.

    And second, the Callaway Rogue (various levels including a L100+ option) was just introduced about a month and half ago. In other words, if your single data point supports your original point, then my single data point refutes it. :-) 

    Besides, if you're going to complain that the average yardage doesn't match the current tour players, then you should at least acknowledge the accuracy of the drivers doesn't match either. 

    With the current drivers, it's fairly easy to achieve 90% or better in driving accuracy. I believe that's more than 10 percentage points higher than the best player on tour for driving accuracy. 

  • borntobesting
    9,700 Posts
    Sat, Aug 11 2018 7:06 PM

    As for the 35 yard 4 Iron there are a few spots where the topography  will cause your shot

    to catch the base of a hill before it gets airborne and cause some weird results. On the web game you can watch replays of those shots from several angles to see what happened. At this time that is not possible on mobile.

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