Shade, are you thinking that each time you retrieve your virtual equipment from the server that the properties of the equipment may have changed randomly, or as is widely discussed that the properties of the equipment may have changed in relation to skill, based on the performance in your previous session?
Not sure if they would be so rudimentary, would expect equipment modifications to reflect 'real life' style contact inconsistency to be more adaptive in real time rather than a big slice of modifications delivered on start up? Thoughts?