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Re: Spin w/o a "spin ball"?

rated by 0 users
Thu, Jan 28 2010 6:58 PM (6 replies)
  • jayjonbeach
    689 Posts
    Thu, Jan 28 2010 1:27 PM

    I just bought a TM wedge that I think has a 7 for spin rating.

    I did just a bit of practicing with a spin ball and without a spin ball and it does seem you have to have the balls to get the spin. Anyone confirm?

    Seems they get us by the ba__s here..... so to speak. :)

  • CaptainCouples
    135 Posts
    Thu, Jan 28 2010 2:55 PM

    jayjonbeach:
    you have to have the balls to get the spin. Anyone confirm?

    Yes jayjon. GI-S GI-SD or G12-S "Spin" better then D balls

  • OaktheToke
    409 Posts
    Thu, Jan 28 2010 3:06 PM

    Here my 2 cents which in this economy is worth more like a buffalo nickel. ;)

    Its more about degrees of spin.  Without a spin ball you probably won't get it to check and spin back, just maybe check or at least minimize the release.  Adding a spin ball, particularly a 2 dot spin ball, will enable you to check and possibly draw back wedge shots that aren't hit to an elevated green.

    Of course wind direction and speed and green slope play an important factor as well.

     

     

  • andyson
    6,415 Posts
    Thu, Jan 28 2010 3:09 PM

    wedge w/ little or no spin + no spin ball = 3 to 6 yds roll

    wedge w/ 6 spin + no spin ball = 1 to 3 yd roll

    wedge w/ 6 spin + 4 spin ball = 0  to -4 ft roll (backs up)

    So if by spin you mean stop on a dime or back up, yeah you need both.

    disclaimer: Numbers are approximate, your mileage may vary and any ball/club combo can stop on a dime into a headwind.

     

  • SweetiePie
    4,925 Posts
    Thu, Jan 28 2010 3:13 PM

    CaptainCouples:
    Yes jayjon. GI-S GI-SD or G12-S sin better then D balls

     

    I have found that all of the balls "sin" from time to time.

  • duffer66
    700 Posts
    Thu, Jan 28 2010 6:49 PM
    LOL sp
  • Infinito3010
    3,689 Posts
    Thu, Jan 28 2010 6:58 PM

    Its not the balls that spin, its the clubs that make the balls spin.  Secondly, trajectory plays an important role when it comes to ball flight interaction with the putting surface.

    If you look at the clubs specifically tier differences. You have the G10's, G10 pros, and G10 masters irons, and similarly with wedges and TM irons.

    I can't comment on the progression of the G10's to the master set.  But I can with the wedges, loft, and tier play an important role on flight dynamics.

    Ball type, GI-S, GI-SD etc, have different characteristics regards to the amount of carry one can achieve versus the amount of back spin they can generate. Thus a GI-s ball will travel less distance than a GI-D ball.  Putting back spin on a GI-s versus GI-D will generate significant different results.

    Thus, experimentation with different balls with your own clubs is necessary. It is what you are comfortable with and how they fit into your game plan. 

    For me, distance is a key factor, especially playing from the back tees.  Thus, course management, and knowledge of the ball and clubs play an important aspect on how one plays any given hole.

    For example, using a GI-SD ball, with a master's wedge, or a 64° wedge, will generally back up on the green quite significantly.  You will need to adjust your game accordingly to accommodate the various types of balls.

    My suggestion with anyone looking at using different balls, would be to use the CTTH challenges to refine your game play and determine the ball interaction with the clubs in your bag.  Each closest to the hole challenge has unique holes.  Play them all and strive to get closer.  You will eventually notice your own game play will improve in your rounds.

     

     

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