soonerbear2:
i have just been given a cc and i Know nothing about running one. can someone hlep me please....?? Soonerbear2
It all depends how much time and effort you want to put in sb2, and how successful you want the club to be.
One important aspect of a good and successful club is for members to be active. 12 of your 14 members have played in the last week or so so that's good. Removing inactive members is never nice or easy but it has to be done.
As well as the members being active the club must be active as well. You'll probably find to begin with it's you who are setting up all the CC tournaments and posting in your forum, but you should encourage other members to create tournaments and be active in your forum as well.
Go on recruitment drives in the CC Corner in the main forum now and again to tell the community how good your club is and hopefully you'll attract more good members.
Encourage the members to advance up the tiers and congratulate them in your forum when they do.
Create some jobs in the club ie club secretary, greenkeeper, recruitment officer, entertainment officer, 2nd in command etc to promote a democracy not a dictatorship and help spread the load.
Everyone in the club should be friends and play with each other regularly to promote comradery and a sense of belonging . . . it also means members know they have people to play with that aren't going to quit on them. Setting up a wee tournament with another CC is a good way of promoting comradery as well.
Ensure all members are friendly and polite . . . and humble in victory and gracious in defeat (should have put this one first . . . absolutely vital for a smooth running CC).
The best of luck to you and any advice you need just ask :)
Cheers
Lobsterboy, Skipper (semi-retarded retired) LLCC